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    Python实现随机生成迷宫并自动寻路

    Python深搜版:

    核心在于带随机的深搜(见代码第23到27行,其实也可以用22行代替这几行代码,你可以试着把第24行的数字4改大或者改小,即调整随机程度)

    import os
    import random
    from queue import Queue
    import numpy
    import colorama
    from colorama import Fore, Back, Style
    import sys   
    
    from bmpEditor import bmp
    
    colorama.init()
    
    
    # numpy.random.seed(1)
    _xy = [0,2,0,-2,0]
    size = 31
    sys.setrecursionlimit(100000000)
    
    road = set()
    def dfs(curr_pos):
    	road.add(curr_pos)
    	# for i in numpy.random.permutation(4):
    	p = [0,1,2,3]
    	for i in range(4):
    		l = random.randint(0,3)
    		r = random.randint(0,3)
    		p[l], p[r] = p[r], p[l]
    	for i in p:
    		next_pos = (curr_pos[0] + _xy[i], curr_pos[1] + _xy[i+1])
    		if (0=next_pos[0]size and
    			0=next_pos[1]size and
    			next_pos not in road ):
    			
    			road.add(((curr_pos[0] + next_pos[0])/2, (curr_pos[1] + next_pos[1])/2))
    			dfs(next_pos)
    
    dfs((0,0))
    
    q = Queue()
    q.put((0,0))
    ans_road = set()
    def dfs_getans(curr_pos):
    	# print(curr_pos)
    	ans_road.add(curr_pos)
    	if (size-1, size-1) in ans_road:
    		return
    	for i in range(4):
    		next_pos = (curr_pos[0] + _xy[i]//2, curr_pos[1] + _xy[i+1]//2)
    		if (0=next_pos[0]size and
    			0=next_pos[1]size and
    			next_pos in road and
    			next_pos not in ans_road and
    			(size-1, size-1) not in ans_road):
    			
    			dfs_getans(next_pos)
    	if (size-1, size-1) not in ans_road:
    		ans_road.remove(curr_pos)
    
    dfs_getans((0,0))
    
    for i in range(size):
    	for j in range(size):
    		print((Back.WHITE + ' ') if (i,j) in road else (Back.BLACK + ' '), end=' ')
    	print()
    
    
    wall_width = 2
    cell_size = 6
    image = bmp((size+3)*cell_size-wall_width, (size+3)*cell_size-wall_width, 0x000000)
    for i in range(size+3):
    	for j in range(size+3):
    		if (i-1, j-1) in road:
    			image.paint_rect(i*cell_size, j*cell_size, cell_size*2-wall_width, cell_size*2-wall_width, 0xffffff)
    
    file_name = "%dmaze.bmp"%size
    image.save_image(file_name)
    os.system(file_name)
    
    for p in ans_road:
    	# image.paint_rect(p[0]+1, p[1]+1)
    	image.paint_rect((
    		p[0]+1)*cell_size + (cell_size - wall_width)//2,
    		(p[1]+1)*cell_size + (cell_size - wall_width)//2,
    		cell_size, cell_size,
    		0xff0000
    	)
    
    file_name = "%dans.bmp"%size
    image.save_image(file_name)
    os.system(file_name)
    

    效果

    3131:



    8181:


    坐标系有翻转,控制台中的左上角对应图片中的左下角

    其中bmpEditor不是官方库,代码地址(文件名为bmpEditor.py,和这以上代码放同一个路径下即可)

    Python 广搜版

    在队列的基础上把队列中的元素顺序打乱(第24行)

    import os
    import random
    from queue import Queue
    import numpy
    import colorama
    from colorama import Fore, Back, Style
    import sys   
    import random   
    
    from bmpEditor import bmp
    colorama.init()
    
    
    numpy.random.seed(1)
    _xy = [0,2,0,-2,0]
    size = 59
    sys.setrecursionlimit(size*size//4+size)
    
    q = []
    q.append((0,0))
    road = set()
    road.add((0,0))
    while len(q) != 0:
    	random.shuffle(q)
    	curr_pos = q.pop()
    	# print(curr_pos)
    	for i in range(4):
    		next_pos = (curr_pos[0] + _xy[i], curr_pos[1] + _xy[i+1])
    		if (	0=next_pos[0]size and
    				0=next_pos[1]size and
    				next_pos not in road ):
    			road.add( ((curr_pos[0] + next_pos[0])//2, (curr_pos[1] + next_pos[1])//2) )
    			q.append(next_pos)
    			road.add(next_pos)
    
    ans_road = set()
    def dfs_getans(curr_pos):
    	ans_road.add(curr_pos)
    	if (size-1, size-1) in ans_road:
    		return
    	for i in range(4):
    		next_pos = (curr_pos[0] + _xy[i]//2, curr_pos[1] + _xy[i+1]//2)
    		if (	0=next_pos[0]size and
    				0=next_pos[1]size and
    				next_pos in road and
    				next_pos not in ans_road and
    				(size-1, size-1) not in ans_road):
    			dfs_getans(next_pos)
    	if (size-1, size-1) not in ans_road:
    		ans_road.remove(curr_pos)
    
    dfs_getans((0,0))
    print(len(ans_road))
    
    for i in range(0, size):
    	for j in range(0, size):
    		print((Back.WHITE + ' ') if (i,j) in road else (Back.BLACK + ' '), end=' ')
    	print()
    wall_width = 1
    cell_size = 5
    image = bmp((size+3)*cell_size-wall_width, (size+3)*cell_size-wall_width, 0x000000)
    for i in range(size+3):
    	for j in range(size+3):
    		if (i-1, j-1) in road:
    			image.paint_rect(i*cell_size, j*cell_size, cell_size*2-wall_width, cell_size*2-wall_width, 0xffffff)
    
    file_name = "%dmaze.bmp"%size
    image.save_image(file_name)
    os.system(file_name)
    
    for p in ans_road:
    	# image.paint_rect(p[0]+1, p[1]+1)
    	image.paint_rect((
    		p[0]+1)*cell_size + (cell_size - wall_width)//2,
    		(p[1]+1)*cell_size + (cell_size - wall_width)//2,
    		cell_size, cell_size,
    		0xff0000
    	)
    
    file_name = "%dans.bmp"%size
    image.save_image(file_name)
    os.system(file_name)
    
    

    效果:



    相比深度优先的,这种迷宫会更加“直”一些

    lua版:

    大体上是深搜,加了一定的随机性使得搜索过程中有一定概率暂时放弃当前路径。见表stop_points,(第7行、第74行及其后面的repeat循环)

    local _xy = {0,2,0,-2,0}
    local size = 41
    local base = size+1
    local road = {}
    
    stop_points = {}
    function dfs(curr_x, curr_y)
    	road[curr_x*base+curr_y] = true
    	if math.random(1,10) = 3 then
    		stop_points[curr_x*base+curr_y] = true
    		return
    	end
    	-- os.execute("cls")
    	-- print_map()
    	local permutation = {1,2,3,4}
    	for i=1, 4 do
    		local l = math.random(1,4)
    		local r = math.random(1,4)
    		permutation[l], permutation[r] = permutation[r], permutation[l]
    	end
    
    	for i=1, 4 do
    		local next_x = curr_x+_xy[permutation[i]]
    		local next_y = curr_y+_xy[permutation[i]+1]
    		if  next_x>=1 and next_x=size and
    			next_y>=1 and next_y=size and
    			road[next_x*base+next_y] == nil then
    
    			local mid_x = math.floor((curr_x+next_x)/2)
    			local mid_y = math.floor((curr_y+next_y)/2)
    			road[mid_x*base+mid_y] = true
    			dfs(next_x, next_y)
    		end
    	end
    end
    
    local ans_geted = false
    local parent = {}
    function get_ans(curr_x, curr_y)
    	-- print(curr_x, curr_y)
    	for i=1, 4 do
    		next_x =  (curr_x + math.floor(_xy[i])/2 )
    		next_y =  (curr_y + math.floor(_xy[i+1])/2 )
    		-- print(next_x, next_y)
    		if  next_x >= 1 and next_x = size and
    			next_y >= 1 and next_y = size and
    			road[next_x*base+next_y] and
    			parent[next_x*base+next_y]==nil
    		then
    			parent[next_x*base+next_y] = curr_x*base+curr_y
    			get_ans(next_x, next_y)
    		end
    	end
    
    end
    
    local ans_road = {}
    function print_map()
    	for i=0, size+1 do
    		local line = ""
    		for j=0, size+1 do
    			if ans_road [i*base+j] then
    				line = line..".."
    			elseif road[i*base+j]==true then
    				line = line.."  "
    			else
    				line = line.."HH"
    			end
    		end
    		print(line)
    	end
    end
    
    stop_points[1*base+1] = true
    
    -- create maze
    repeat
    	local has_point = false
    	for v,_ in pairs(stop_points) do
    		has_point = true
    		stop_points[v] = nil
    		dfs(math.floor(v/base), v%base)
    		break
    	end
    	-- print(has_point)
    until not has_point
    
    
    get_ans(1,1)
    parent[1*base+1] = nil
    print("")
    -- for k,v in pairs(parent) do
    -- 	print(string.format("[%d,%d]->[%d,%d]", math.floor(k/base), k%base, math.floor(v/base), v%base))
    -- end
    print("")
    local x = size
    local y = size
    repeat
    	-- print(x,y)
    	ans_road[x*base+y] = true
    	local v = parent[x*base+y]
    	x = math.floor(v/base)
    	y = v%base
    until --[[(x==1 and y== 1)]] not parent[x*base+y]
    ans_road[1*base+1] = true
    
    print_map()
    
    

    效果:

    4141:


    8989

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