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    Go如何实现HTTP请求限流示例

    在开发高并发系统时有三把利器用来保护系统:缓存、降级和限流!为了保证在业务高峰期,线上系统也能保证一定的弹性和稳定性,最有效的方案就是进行服务降级了,而限流就是降级系统最常采用的方案之一。

    这里为大家推荐一个开源库 https://github.com/didip/tollbooth 但是,如果您想要一些简单的、轻量级的或者只是想要学习的东西,实现自己的中间件来处理速率限制并不困难。今天我们就来聊聊如何实现自己的一个限流中间件

    首先我们需要安装一个提供了 Token bucket (令牌桶算法)的依赖包,上面提到的toolbooth 的实现也是基于它实现的

    $ go get golang.org/x/time/rate

    好了我们先看Demo代码的实现:

    limit.go

    package main
    
    import (
      "net/http"
    
      "golang.org/x/time/rate"
    )
    
    var limiter = rate.NewLimiter(2, 5)
    
    func limit(next http.Handler) http.Handler {
      return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
        if limiter.Allow() == false {
          http.Error(w, http.StatusText(429), http.StatusTooManyRequests)
          return
        }
    
        next.ServeHTTP(w, r)
      })
    }
    
    

    main.go

    package main
    
    import (
      "net/http"
    )
    
    func main() {
      mux := http.NewServeMux()
      mux.HandleFunc("/", okHandler)
    
      // Wrap the servemux with the limit middleware.
      http.ListenAndServe(":4000", limit(mux))
    }
    
    func okHandler(w http.ResponseWriter, r *http.Request) {
      w.Write([]byte("OK"))
    }
    
    

    我们看看 rate.NewLimiter的源码:

    // Copyright 2015 The Go Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style
    // license that can be found in the LICENSE file.
    
    // Package rate provides a rate limiter.
    package rate
    
    import (
     "fmt"
     "math"
     "sync"
     "time"
    
     "golang.org/x/net/context"
    )
    
    // Limit defines the maximum frequency of some events.
    // Limit is represented as number of events per second.
    // A zero Limit allows no events.
    type Limit float64
    
    // Inf is the infinite rate limit; it allows all events (even if burst is zero).
    const Inf = Limit(math.MaxFloat64)
    
    // Every converts a minimum time interval between events to a Limit.
    func Every(interval time.Duration) Limit {
     if interval = 0 {
      return Inf
     }
     return 1 / Limit(interval.Seconds())
    }
    
    // A Limiter controls how frequently events are allowed to happen.
    // It implements a "token bucket" of size b, initially full and refilled
    // at rate r tokens per second.
    // Informally, in any large enough time interval, the Limiter limits the
    // rate to r tokens per second, with a maximum burst size of b events.
    // As a special case, if r == Inf (the infinite rate), b is ignored.
    // See https://en.wikipedia.org/wiki/Token_bucket for more about token buckets.
    //
    // The zero value is a valid Limiter, but it will reject all events.
    // Use NewLimiter to create non-zero Limiters.
    //
    // Limiter has three main methods, Allow, Reserve, and Wait.
    // Most callers should use Wait.
    //
    // Each of the three methods consumes a single token.
    // They differ in their behavior when no token is available.
    // If no token is available, Allow returns false.
    // If no token is available, Reserve returns a reservation for a future token
    // and the amount of time the caller must wait before using it.
    // If no token is available, Wait blocks until one can be obtained
    // or its associated context.Context is canceled.
    //
    // The methods AllowN, ReserveN, and WaitN consume n tokens.
    type Limiter struct {
     limit Limit
     burst int
    
     mu   sync.Mutex
     tokens float64
     // last is the last time the limiter's tokens field was updated
     last time.Time
     // lastEvent is the latest time of a rate-limited event (past or future)
     lastEvent time.Time
    }
    
    // Limit returns the maximum overall event rate.
    func (lim *Limiter) Limit() Limit {
     lim.mu.Lock()
     defer lim.mu.Unlock()
     return lim.limit
    }
    
    // Burst returns the maximum burst size. Burst is the maximum number of tokens
    // that can be consumed in a single call to Allow, Reserve, or Wait, so higher
    // Burst values allow more events to happen at once.
    // A zero Burst allows no events, unless limit == Inf.
    func (lim *Limiter) Burst() int {
     return lim.burst
    }
    
    // NewLimiter returns a new Limiter that allows events up to rate r and permits
    // bursts of at most b tokens.
    func NewLimiter(r Limit, b int) *Limiter {
     return Limiter{
      limit: r,
      burst: b,
     }
    }
    
    // Allow is shorthand for AllowN(time.Now(), 1).
    func (lim *Limiter) Allow() bool {
     return lim.AllowN(time.Now(), 1)
    }
    
    // AllowN reports whether n events may happen at time now.
    // Use this method if you intend to drop / skip events that exceed the rate limit.
    // Otherwise use Reserve or Wait.
    func (lim *Limiter) AllowN(now time.Time, n int) bool {
     return lim.reserveN(now, n, 0).ok
    }
    
    // A Reservation holds information about events that are permitted by a Limiter to happen after a delay.
    // A Reservation may be canceled, which may enable the Limiter to permit additional events.
    type Reservation struct {
     ok    bool
     lim    *Limiter
     tokens  int
     timeToAct time.Time
     // This is the Limit at reservation time, it can change later.
     limit Limit
    }
    
    // OK returns whether the limiter can provide the requested number of tokens
    // within the maximum wait time. If OK is false, Delay returns InfDuration, and
    // Cancel does nothing.
    func (r *Reservation) OK() bool {
     return r.ok
    }
    
    // Delay is shorthand for DelayFrom(time.Now()).
    func (r *Reservation) Delay() time.Duration {
     return r.DelayFrom(time.Now())
    }
    
    // InfDuration is the duration returned by Delay when a Reservation is not OK.
    const InfDuration = time.Duration(163 - 1)
    
    // DelayFrom returns the duration for which the reservation holder must wait
    // before taking the reserved action. Zero duration means act immediately.
    // InfDuration means the limiter cannot grant the tokens requested in this
    // Reservation within the maximum wait time.
    func (r *Reservation) DelayFrom(now time.Time) time.Duration {
     if !r.ok {
      return InfDuration
     }
     delay := r.timeToAct.Sub(now)
     if delay  0 {
      return 0
     }
     return delay
    }
    
    // Cancel is shorthand for CancelAt(time.Now()).
    func (r *Reservation) Cancel() {
     r.CancelAt(time.Now())
     return
    }
    
    // CancelAt indicates that the reservation holder will not perform the reserved action
    // and reverses the effects of this Reservation on the rate limit as much as possible,
    // considering that other reservations may have already been made.
    func (r *Reservation) CancelAt(now time.Time) {
     if !r.ok {
      return
     }
    
     r.lim.mu.Lock()
     defer r.lim.mu.Unlock()
    
     if r.lim.limit == Inf || r.tokens == 0 || r.timeToAct.Before(now) {
      return
     }
    
     // calculate tokens to restore
     // The duration between lim.lastEvent and r.timeToAct tells us how many tokens were reserved
     // after r was obtained. These tokens should not be restored.
     restoreTokens := float64(r.tokens) - r.limit.tokensFromDuration(r.lim.lastEvent.Sub(r.timeToAct))
     if restoreTokens = 0 {
      return
     }
     // advance time to now
     now, _, tokens := r.lim.advance(now)
     // calculate new number of tokens
     tokens += restoreTokens
     if burst := float64(r.lim.burst); tokens > burst {
      tokens = burst
     }
     // update state
     r.lim.last = now
     r.lim.tokens = tokens
     if r.timeToAct == r.lim.lastEvent {
      prevEvent := r.timeToAct.Add(r.limit.durationFromTokens(float64(-r.tokens)))
      if !prevEvent.Before(now) {
       r.lim.lastEvent = prevEvent
      }
     }
    
     return
    }
    
    // Reserve is shorthand for ReserveN(time.Now(), 1).
    func (lim *Limiter) Reserve() *Reservation {
     return lim.ReserveN(time.Now(), 1)
    }
    
    // ReserveN returns a Reservation that indicates how long the caller must wait before n events happen.
    // The Limiter takes this Reservation into account when allowing future events.
    // ReserveN returns false if n exceeds the Limiter's burst size.
    // Usage example:
    //  r, ok := lim.ReserveN(time.Now(), 1)
    //  if !ok {
    //   // Not allowed to act! Did you remember to set lim.burst to be > 0 ?
    //  }
    //  time.Sleep(r.Delay())
    //  Act()
    // Use this method if you wish to wait and slow down in accordance with the rate limit without dropping events.
    // If you need to respect a deadline or cancel the delay, use Wait instead.
    // To drop or skip events exceeding rate limit, use Allow instead.
    func (lim *Limiter) ReserveN(now time.Time, n int) *Reservation {
     r := lim.reserveN(now, n, InfDuration)
     return r
    }
    
    // Wait is shorthand for WaitN(ctx, 1).
    func (lim *Limiter) Wait(ctx context.Context) (err error) {
     return lim.WaitN(ctx, 1)
    }
    
    // WaitN blocks until lim permits n events to happen.
    // It returns an error if n exceeds the Limiter's burst size, the Context is
    // canceled, or the expected wait time exceeds the Context's Deadline.
    func (lim *Limiter) WaitN(ctx context.Context, n int) (err error) {
     if n > lim.burst {
      return fmt.Errorf("rate: Wait(n=%d) exceeds limiter's burst %d", n, lim.burst)
     }
     // Check if ctx is already cancelled
     select {
     case -ctx.Done():
      return ctx.Err()
     default:
     }
     // Determine wait limit
     now := time.Now()
     waitLimit := InfDuration
     if deadline, ok := ctx.Deadline(); ok {
      waitLimit = deadline.Sub(now)
     }
     // Reserve
     r := lim.reserveN(now, n, waitLimit)
     if !r.ok {
      return fmt.Errorf("rate: Wait(n=%d) would exceed context deadline", n)
     }
     // Wait
     t := time.NewTimer(r.DelayFrom(now))
     defer t.Stop()
     select {
     case -t.C:
      // We can proceed.
      return nil
     case -ctx.Done():
      // Context was canceled before we could proceed. Cancel the
      // reservation, which may permit other events to proceed sooner.
      r.Cancel()
      return ctx.Err()
     }
    }
    
    // SetLimit is shorthand for SetLimitAt(time.Now(), newLimit).
    func (lim *Limiter) SetLimit(newLimit Limit) {
     lim.SetLimitAt(time.Now(), newLimit)
    }
    
    // SetLimitAt sets a new Limit for the limiter. The new Limit, and Burst, may be violated
    // or underutilized by those which reserved (using Reserve or Wait) but did not yet act
    // before SetLimitAt was called.
    func (lim *Limiter) SetLimitAt(now time.Time, newLimit Limit) {
     lim.mu.Lock()
     defer lim.mu.Unlock()
    
     now, _, tokens := lim.advance(now)
    
     lim.last = now
     lim.tokens = tokens
     lim.limit = newLimit
    }
    
    // reserveN is a helper method for AllowN, ReserveN, and WaitN.
    // maxFutureReserve specifies the maximum reservation wait duration allowed.
    // reserveN returns Reservation, not *Reservation, to avoid allocation in AllowN and WaitN.
    func (lim *Limiter) reserveN(now time.Time, n int, maxFutureReserve time.Duration) Reservation {
     lim.mu.Lock()
     defer lim.mu.Unlock()
    
     if lim.limit == Inf {
      return Reservation{
       ok:    true,
       lim:    lim,
       tokens:  n,
       timeToAct: now,
      }
     }
    
     now, last, tokens := lim.advance(now)
    
     // Calculate the remaining number of tokens resulting from the request.
     tokens -= float64(n)
    
     // Calculate the wait duration
     var waitDuration time.Duration
     if tokens  0 {
      waitDuration = lim.limit.durationFromTokens(-tokens)
     }
    
     // Decide result
     ok := n = lim.burst  waitDuration = maxFutureReserve
    
     // Prepare reservation
     r := Reservation{
      ok:  ok,
      lim:  lim,
      limit: lim.limit,
     }
     if ok {
      r.tokens = n
      r.timeToAct = now.Add(waitDuration)
     }
    
     // Update state
     if ok {
      lim.last = now
      lim.tokens = tokens
      lim.lastEvent = r.timeToAct
     } else {
      lim.last = last
     }
    
     return r
    }
    
    // advance calculates and returns an updated state for lim resulting from the passage of time.
    // lim is not changed.
    func (lim *Limiter) advance(now time.Time) (newNow time.Time, newLast time.Time, newTokens float64) {
     last := lim.last
     if now.Before(last) {
      last = now
     }
    
     // Avoid making delta overflow below when last is very old.
     maxElapsed := lim.limit.durationFromTokens(float64(lim.burst) - lim.tokens)
     elapsed := now.Sub(last)
     if elapsed > maxElapsed {
      elapsed = maxElapsed
     }
    
     // Calculate the new number of tokens, due to time that passed.
     delta := lim.limit.tokensFromDuration(elapsed)
     tokens := lim.tokens + delta
     if burst := float64(lim.burst); tokens > burst {
      tokens = burst
     }
    
     return now, last, tokens
    }
    
    // durationFromTokens is a unit conversion function from the number of tokens to the duration
    // of time it takes to accumulate them at a rate of limit tokens per second.
    func (limit Limit) durationFromTokens(tokens float64) time.Duration {
     seconds := tokens / float64(limit)
     return time.Nanosecond * time.Duration(1e9*seconds)
    }
    
    // tokensFromDuration is a unit conversion function from a time duration to the number of tokens
    // which could be accumulated during that duration at a rate of limit tokens per second.
    func (limit Limit) tokensFromDuration(d time.Duration) float64 {
     return d.Seconds() * float64(limit)
    }

    算法描述:

    用户配置的平均发送速率为r,则每隔1/r秒一个令牌被加入到桶中(每秒会有r个令牌放入桶中),桶中最多可以存放b个令牌。如果令牌到达时令牌桶已经满了,那么这个令牌会被丢弃;

    实现用户粒度的限流

    虽然在某些情况下使用单个全局速率限制器非常有用,但另一种常见情况是基于IP地址或API密钥等标识符为每个用户实施速率限制器。我们将使用IP地址作为标识符。简单实现代码如下:

    package main
    import (
      "net/http"
      "sync"
      "time"
    
      "golang.org/x/time/rate"
    )
    
    // Create a custom visitor struct which holds the rate limiter for each
    // visitor and the last time that the visitor was seen.
    type visitor struct {
      limiter *rate.Limiter
      lastSeen time.Time
    }
    
    // Change the the map to hold values of the type visitor.
    var visitors = make(map[string]*visitor)
    var mtx sync.Mutex
    // Run a background goroutine to remove old entries from the visitors map.
    func init() {
      go cleanupVisitors()
    }
    
    func addVisitor(ip string) *rate.Limiter {
      limiter := rate.NewLimiter(2, 5)
      mtx.Lock()
      // Include the current time when creating a new visitor.
      visitors[ip] = visitor{limiter, time.Now()}
      mtx.Unlock()
      return limiter
    }
    
    func getVisitor(ip string) *rate.Limiter {
      mtx.Lock()
      v, exists := visitors[ip]
      if !exists {
        mtx.Unlock()
        return addVisitor(ip)
      }
      // Update the last seen time for the visitor.
      v.lastSeen = time.Now()
      mtx.Unlock()
      return v.limiter
    }
    
    // Every minute check the map for visitors that haven't been seen for
    // more than 3 minutes and delete the entries.
    func cleanupVisitors() {
      for {
        time.Sleep(time.Minute)
        mtx.Lock()
        for ip, v := range visitors {
          if time.Now().Sub(v.lastSeen) > 3*time.Minute {
            delete(visitors, ip)
          }
        }
        mtx.Unlock()
      }
    }
    
    func limit(next http.Handler) http.Handler {
      return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
        limiter := getVisitor(r.RemoteAddr)
        if limiter.Allow() == false {
          http.Error(w, http.StatusText(429), http.StatusTooManyRequests)
          return
        }
        next.ServeHTTP(w, r)
      })
    }
    

    当然这只是一个简单的实现方案,如果我们要在微服务的API-GateWay中去实现限流还是要考虑很多东西的。建议大家可以看看 https://github.com/didip/tollbooth 的源码。

    以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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