import tkinter as tk
from tkinter import messagebox, Label, Button
from TicTacToeModel import TicTacToeModel
import requests
from PIL import ImageTk, Image
from io import BytesIO
class TicTacToeGUI:
def __init__(self, root):
# Create the model instance ...
self.model = TicTacToeModel()
# Create a 2D list to hold an array of buttons ...
self.b = []
for row in range(self.model.boardSize):
q = []
for col in range(self.model.boardSize):
q.append(None)
self.b.append(q)
# You can now address b like a 2D matrix e.g. b[0][0]
# Create the GUI .....
menubar = tk.Menu()
menubar.add_command(label='ResetGame', command=self.resetGUI)
menubar.add_command(label='ResetImage', command=self.resetImg)
menubar.add_command(label='Quit', command=root.destroy)
root.config(menu=menubar)
self.frame1 = tk.Frame(root, width=400, height=300, bg="GREY", borderwidth=2)
self.frame2 = tk.Frame(root, width=400, height=200, bg="WHITE", borderwidth=2)
self.createGUIAssets()
self.createframe2()
self.frame2.pack()
self.frame1.pack()
messagebox.showinfo("Hello", "Human player to start!")
def getImg(self):
headers = {
'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/88.0.4324.104 Safari/537.36'
}
# img_src = ' https://api.ixiaowai.cn/api/api.php'
img_src = ' https://api.ixiaowai.cn/gqapi/gqapi.php'
response = requests.get(url=img_src, headers=headers)
# print(response)
image = Image.open(BytesIO(response.content))
x, y = image.size
y_s = 200
x_s = int(x * y_s / y)
img = image.resize((x_s, y_s), Image.ANTIALIAS)
image = ImageTk.PhotoImage(img)
return image
def resetImg(self):
self.image = self.getImg()
self.Label.config(image=self.image)
def createframe2(self):
self.image = self.getImg()
self.Label = tk.Label(self.frame2, image=self.image)
self.Label.pack()
# image.show()
def createGUIAssets(self):
for x in range(self.model.boardSize):
self.frame1.columnconfigure(x, pad=20)
self.frame1.grid_rowconfigure(x, pad=20)
for row in range(self.model.boardSize):
for col in range(self.model.boardSize):
self.b[row][col] = Button(self.frame1, text='', bg='WHITE',
relief='groove', borderwidth=20,
height=3, width=8,
command=lambda row=row, col=col: self.takeTurn(row, col))
self.b[row][col].grid(row=row, column=col)
def takeTurn(self, row, col):
if not self.model.playSpace(row, col):
return
else:
self.b[row][col].configure(bg="Green")
status = self.model.checkWinStatus()
if status == 1: # Player win
messagebox.showinfo("Result", "Player wins!!!!")
self.resetGUI()
elif status == 0: # Draw
messagebox.showinfo("Result", "Draw!!!!")
self.resetGUI()
elif status == -2: # On going ...
(r, c) = self.model.computerTurn()
self.b[r][c].configure(bg='red')
if self.model.checkWinStatus() == -1:
messagebox.showinfo("Result", "Computer wins!!!!")
self.resetGUI()
else:
# Should not get here ...
pass
def resetGUI(self):
for row in range(self.model.boardSize):
for col in range(self.model.boardSize):
self.b[row][col].configure(bg='WHITE')
# And reset the model ...
self.model.resetBoard()
self.resetImg()
def main():
win = tk.Tk() # Create a window
win.title("noughts-and-crosses") # Set window title
win.geometry("400x580") # Set window size
win.resizable(False, False) # Both x and y dimensions ...
# Create the GUI as a Frame
# and attach it to the window ...
myApp = TicTacToeGUI(win)
# Call the GUI mainloop ...
win.mainloop()
if __name__ == "__main__":
main()
import numpy as np
import random
class TicTacToeModel:
""" The board is represented as 2D numpy array.
A player marks their space with a 1, the
computer with a -1"""
def __init__(self):
"""Create the board as a 2D matrix"""
self.resetBoard()
def resetBoard(self):
self.boardSize = 3
a = (self.boardSize, self.boardSize)
self.board = np.zeros(a)
def playSpace(self, row, col):
"""User plays a space
Return True if space can be played, False otherwise"""
if row > self.boardSize or row 0 \
or col > self.boardSize or col 0:
return False
else:
# Check if space is occupied ...
if self.board[row][col] != 0:
return False
else:
self.board[row][col] = 1
return True
def checkWinStatus(self):
""" Looks for 3 in a row, column or diagonal
Return 0 if draw, 1 if the player has won
and -1 if the computer has won, and -2 is the game is
ongoing"""
# Check the columns ...
for row in range(self.boardSize):
sum = 0
for col in range(self.boardSize):
sum += self.board[row][col]
if sum == 3:
return 1
elif sum == -3:
return -1
# Check the rows ...
for col in range(self.boardSize):
sum = 0
for row in range(self.boardSize):
sum += self.board[row][col]
if sum == 3:
return 1
elif sum == -3:
return -1
# Check the diagonals ...
sum1 = 0
sum2 = 0
for diag in range(self.boardSize):
sum1 += self.board[diag][diag]
sum2 += self.board[diag][self.boardSize - 1 - diag]
if sum1 == 3 or sum2 == 3:
return 1
elif sum1 == -3 or sum2 == -3:
return -1
# Check for incomplete game ...
for row in range(self.boardSize):
for col in range(self.boardSize):
if self.board[row][col] == 0:
return -2
# If we get here, it's a draw ...
return 0
def computerTurn(self):
""" The computer chooses an unoccupied
space at random. Returns a tuple
(row, col) when chosen"""
# To prevent infinite loops ....
if self.checkWinStatus() != -2:
return (-1, -1)
played = False
while played == False:
row = random.randrange(self.boardSize)
col = random.randrange(self.boardSize)
if self.board[row][col] == 0:
self.board[row][col] = -1
played = True
return (row, col)
def main():
# Basic check that the game works ...
# You can expand this if you like ...
game = TicTacToeModel()
game.playSpace(0, 0)
(r, c) = game.computerTurn()
print(game.board)
print(game.checkWinStatus())
if __name__ == "__main__":
main()