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    使用tkinter实现三子棋游戏

    本文实例为大家分享了tkinter实现三子棋游戏的具体代码,供大家参考,具体内容如下

    整体游戏很简单。下棋,判断胜利或者平局。没有加入电脑下棋的算法。

    游戏界面:

    代码:

    import tkinter as tk
    from tkinter import messagebox, Label, Button
    from TicTacToeModel import TicTacToeModel
    import requests
    from PIL import ImageTk, Image
    from io import BytesIO
     
     
    class TicTacToeGUI:
     
     def __init__(self, root):
      # Create the model instance ...
      self.model = TicTacToeModel()
     
      # Create a 2D list to hold an array of buttons ...
      self.b = []
      for row in range(self.model.boardSize):
       q = []
       for col in range(self.model.boardSize):
        q.append(None)
       self.b.append(q)
      # You can now address b like a 2D matrix e.g. b[0][0]
     
      # Create the GUI .....
      menubar = tk.Menu()
     
      menubar.add_command(label='ResetGame', command=self.resetGUI)
      menubar.add_command(label='ResetImage', command=self.resetImg)
      menubar.add_command(label='Quit', command=root.destroy)
      root.config(menu=menubar)
      self.frame1 = tk.Frame(root, width=400, height=300, bg="GREY", borderwidth=2)
      self.frame2 = tk.Frame(root, width=400, height=200, bg="WHITE", borderwidth=2)
      self.createGUIAssets()
      self.createframe2()
      self.frame2.pack()
      self.frame1.pack()
     
      messagebox.showinfo("Hello", "Human player to start!")
     
     def getImg(self):
      headers = {
       'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/88.0.4324.104 Safari/537.36'
      }
      # img_src = ' https://api.ixiaowai.cn/api/api.php'
      img_src = ' https://api.ixiaowai.cn/gqapi/gqapi.php'
      response = requests.get(url=img_src, headers=headers)
      # print(response)
      image = Image.open(BytesIO(response.content))
      x, y = image.size
      y_s = 200
      x_s = int(x * y_s / y)
      img = image.resize((x_s, y_s), Image.ANTIALIAS)
      image = ImageTk.PhotoImage(img)
      return image
     
     def resetImg(self):
      self.image = self.getImg()
      self.Label.config(image=self.image)
     
     def createframe2(self):
      self.image = self.getImg()
      self.Label = tk.Label(self.frame2, image=self.image)
      self.Label.pack()
      # image.show()
     
     def createGUIAssets(self):
      for x in range(self.model.boardSize):
       self.frame1.columnconfigure(x, pad=20)
       self.frame1.grid_rowconfigure(x, pad=20)
     
      for row in range(self.model.boardSize):
       for col in range(self.model.boardSize):
        self.b[row][col] = Button(self.frame1, text='', bg='WHITE',
               relief='groove', borderwidth=20,
               height=3, width=8,
               command=lambda row=row, col=col: self.takeTurn(row, col))
        self.b[row][col].grid(row=row, column=col)
     
     def takeTurn(self, row, col):
      if not self.model.playSpace(row, col):
       return
      else:
       self.b[row][col].configure(bg="Green")
       status = self.model.checkWinStatus()
       if status == 1: # Player win
        messagebox.showinfo("Result", "Player wins!!!!")
        self.resetGUI()
       elif status == 0: # Draw
        messagebox.showinfo("Result", "Draw!!!!")
        self.resetGUI()
       elif status == -2: # On going ...
        (r, c) = self.model.computerTurn()
        self.b[r][c].configure(bg='red')
        if self.model.checkWinStatus() == -1:
         messagebox.showinfo("Result", "Computer wins!!!!")
         self.resetGUI()
       else:
        # Should not get here ...
        pass
     
     def resetGUI(self):
      for row in range(self.model.boardSize):
       for col in range(self.model.boardSize):
        self.b[row][col].configure(bg='WHITE')
      # And reset the model ...
      self.model.resetBoard()
      self.resetImg()
     
     
    def main():
     win = tk.Tk() # Create a window
     win.title("noughts-and-crosses") # Set window title
     win.geometry("400x580") # Set window size
     win.resizable(False, False) # Both x and y dimensions ...
     
     # Create the GUI as a Frame
     # and attach it to the window ...
     myApp = TicTacToeGUI(win)
     
     # Call the GUI mainloop ...
     win.mainloop()
     
     
    if __name__ == "__main__":
     main()

    TicTacToeModel:

    import numpy as np
    import random
     
     
    class TicTacToeModel:
     """ The board is represented as 2D numpy array.
      A player marks their space with a 1, the
      computer with a -1"""
     
     def __init__(self):
      """Create the board as a 2D matrix"""
      self.resetBoard()
     
     def resetBoard(self):
      self.boardSize = 3
      a = (self.boardSize, self.boardSize)
      self.board = np.zeros(a)
     
     def playSpace(self, row, col):
      """User plays a space
      Return True if space can be played, False otherwise"""
      if row > self.boardSize or row  0 \
    
        or col > self.boardSize or col  0:
       return False
      else:
       # Check if space is occupied ...
       if self.board[row][col] != 0:
        return False
       else:
        self.board[row][col] = 1
        return True
     
     def checkWinStatus(self):
      """ Looks for 3 in a row, column or diagonal
       Return 0 if draw, 1 if the player has won
       and -1 if the computer has won, and -2 is the game is
       ongoing"""
      # Check the columns ...
      for row in range(self.boardSize):
       sum = 0
       for col in range(self.boardSize):
        sum += self.board[row][col]
       if sum == 3:
        return 1
       elif sum == -3:
        return -1
      # Check the rows ...
      for col in range(self.boardSize):
       sum = 0
       for row in range(self.boardSize):
        sum += self.board[row][col]
       if sum == 3:
        return 1
       elif sum == -3:
        return -1
     
      # Check the diagonals ...
      sum1 = 0
      sum2 = 0
      for diag in range(self.boardSize):
       sum1 += self.board[diag][diag]
       sum2 += self.board[diag][self.boardSize - 1 - diag]
      if sum1 == 3 or sum2 == 3:
       return 1
      elif sum1 == -3 or sum2 == -3:
       return -1
     
      # Check for incomplete game ...
      for row in range(self.boardSize):
       for col in range(self.boardSize):
        if self.board[row][col] == 0:
         return -2
     
      # If we get here, it's a draw ...
      return 0
     
     def computerTurn(self):
      """ The computer chooses an unoccupied
       space at random. Returns a tuple
       (row, col) when chosen"""
      # To prevent infinite loops ....
      if self.checkWinStatus() != -2:
       return (-1, -1)
      played = False
     
      while played == False:
       row = random.randrange(self.boardSize)
       col = random.randrange(self.boardSize)
       if self.board[row][col] == 0:
        self.board[row][col] = -1
        played = True
     
      return (row, col)
     
     
    def main():
     # Basic check that the game works ...
     # You can expand this if you like ...
     game = TicTacToeModel()
     
     game.playSpace(0, 0)
     (r, c) = game.computerTurn()
     print(game.board)
     print(game.checkWinStatus())
     
     
    if __name__ == "__main__":
     main()

    更多关于python游戏的精彩文章请点击查看以下专题:

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    以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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