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    HTML5 Canvas实现平移/放缩/旋转deom示例(附截图)
    HTML5 Canvas中提供了实现图形平移,旋转,放缩的API。
    平移(translate)
    平移坐标translate(x, y)意思是把(0,0)坐标平移到(x, y),原来的(0,0)坐标则变成(-x, -y)
    图示如下:
     
    任何原来的坐标点p(ox, oy)在translate之后的坐标点为p(ox-x, oy-y),其中点(x, y)为平移
    点坐标translate(x, y)。
    代码演示:

    复制代码
    代码如下:

    // translate is move the startpoint to centera and back to top left corner
    function renderText(width, height, context) {
    context.translate(width/ 2, height / 2); // 中心点坐标为(0, 0)
    context.font="18px Arial";
    context.fillStyle="blue";
    context.fillText("Please Press <Esc> to Exit Game",5,50);
    context.translate(-width/2, -height/2); // 平移恢复(0,0)坐标为左上角
    context.fillText("I'm Back to Top",5,50);
    }

    放缩(Scale)
    Scale(a, b)意思是将对象沿着XY轴分别放缩至a*x, b*y大小。效果如图示:
     

    复制代码
    代码如下:

    // translation the rectangle.
    function drawPath(context) {
    context.translate(200,200);
    context.scale(2,2);// Scale twice size of original shape
    context.strokeStyle= "green";
    context.beginPath();
    context.moveTo(0,40);
    context.lineTo(80,40);
    context.lineTo(40,80);
    context.closePath();
    context.stroke();
    }

    旋转(rotate)
    旋转角度rotate(Math.PI/8)
     
    旋转前的坐标p(x, y)在对应的旋转后的坐标P(rx, ry)为
    Rx = x * cos(-angle) - y * sin(-angle);
    Ry = y * cos(-angle) + x * sin(-angle);
    旋转90度可以简化为:
    Rx = y;
    Ry = -x;
    Canvas中旋转默认的方向为顺时针方向。演示代码如下:

    复制代码
    代码如下:

    // new point.x = x * cos(-angle) -y * sin(-angle),
    // new point.y = y * cos(-angle) +x * sin(-angle)
    function renderRotateText(context) {
    context.font="24px Arial";
    context.fillStyle="red";
    context.fillText("i'm here!!!",5,50);
    // rotate -90 degreee
    // context.rotate(-Math.PI/2);
    // context.fillStyle="blue";
    // context.fillText("i'm here!!!", -400,30);
    // rotate 90 degreee
    context.rotate(Math.PI/2);
    context.fillStyle="blue";
    context.fillText("i'm here!!!",350,-420);
    console.log(Math.sin(Math.PI/2));
    // rotae 90 degree and draw 10 lines
    context.fillStyle="green";
    for(var i=0; i<4; i++) {
    var x = (i+1)*20;
    var y = (i+1)*60;
    var newX = y;
    var newY = -x;
    context.fillRect(newX,newY, 200, 6);
    }
    }

    通常做法是旋转与平移一起使用,先将坐标(0,0)平移到中心位置
    translate (width/2, height/2)然后再使用rotate(Math.PI/2)完成旋转
    代码示例如下:

    复制代码
    代码如下:

    function saveAndRestoreContext(context) {
    context.save();
    context.translate(200,200);
    context.rotate(Math.PI/2);
    context.fillStyle="black";
    context.fillText("2D Context Rotate And Translate", 10, 10);
    context.restore();
    context.fillText("2D Context Rotate And Translate", 10, 10);
    }

    全部JavaScript代码:

    复制代码
    代码如下:

    var tempContext = null; // global variable 2d context
    window.onload = function() {
    var canvas = document.getElementById("target");
    canvas.width = 450;
    canvas.height = 450;
    if (!canvas.getContext) {
    console.log("Canvas not supported. Please install a HTML5 compatible browser.");
    return;
    }
    // get 2D context of canvas and draw image
    tempContext = canvas.getContext("2d");
    // renderText(canvas.width, canvas.height, tempContext);
    saveAndRestoreContext(tempContext);
    // drawPath(tempContext);
    }
    // translate is move the start point to centera and back to top left corner
    function renderText(width, height, context) {
    context.translate(width / 2, height / 2);
    context.font="18px Arial";
    context.fillStyle="blue";
    context.fillText("Please Press <Esc> to Exit Game",5,50);
    context.translate(-width / 2, -height / 2);
    context.fillText("I'm Back to Top",5,50);
    }
    // translation the rectangle.
    function drawPath(context) {
    context.translate(200, 200);
    context.scale(2,2); // Scale twice size of original shape
    context.strokeStyle = "green";
    context.beginPath();
    context.moveTo(0, 40);
    context.lineTo(80, 40);
    context.lineTo(40, 80);
    context.closePath();
    context.stroke();
    }
    // new point.x = x * cos(-angle) - y * sin(-angle),
    // new point.y = y * cos(-angle) + x * sin(-angle)
    function renderRotateText(context) {
    context.font="24px Arial";
    context.fillStyle="red";
    context.fillText("i'm here!!!",5,50);
    // rotate -90 degreee
    // context.rotate(-Math.PI/2);
    // context.fillStyle="blue";
    // context.fillText("i'm here!!!", -400,30);
    // rotate 90 degreee
    context.rotate(Math.PI/2);
    context.fillStyle="blue";
    context.fillText("i'm here!!!", 350,-420);
    console.log(Math.sin(Math.PI/2));
    // rotae 90 degree and draw 10 lines
    context.fillStyle="green";
    for(var i=0; i<4; i++) {
    var x = (i+1)*20;
    var y = (i+1)*60;
    var newX = y;
    var newY = -x;
    context.fillRect(newX, newY, 200, 6);
    }
    }
    function saveAndRestoreContext(context) {
    context.save();
    context.translate(200,200);
    context.rotate(Math.PI/2);
    context.fillStyle="black";
    context.fillText("2D Context Rotate And Translate", 10, 10);
    context.restore();
    context.fillText("2D Context Rotate And Translate", 10, 10);
    }
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