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    HTML5 Canvas鼠标与键盘事件demo示例
    演示HTML5 Canvas鼠标事件,获取Canvas对象上的鼠标坐标,演示键盘事件通过键盘控制Canvas上对象移动。

    Canvas对象支持所有的JavaScript的鼠标事件,包括鼠标点击(MouseClick), 鼠标按下(Mouse Down), 鼠标抬起(Mouse Up),鼠标移动( Mouse Move)对Canvas添加鼠标事件方式有两种,一种方式是通过API来完成:

    复制代码
    代码如下:

    // mouse event
    canvas.addEventListener("mousedown",doMouseDown,false);
    canvas.addEventListener('mousemove', doMouseMove,false);
    canvas.addEventListener('mouseup', doMouseUp, false);
    另外一种方式在JavaScript中称为反模式:


    复制代码
    代码如下:

    canvas.onmousedown = function(e){
    }
    canvas.onmouseup = function(e){
    }
    canvas.onmousemove = function(e){
    }

    获取鼠标在Canvas对象上坐标:
    由于Canvas上鼠标事件中不能直接获取鼠标在Canvas的坐标,所获取的都是基于整个
    屏幕的坐标。所以通过鼠标事件e.pageX与e.pageY来获取鼠标位置,然后通过
    Canvas. getBoundingClientRect()来获取Canvas对象相对屏幕的相对位置,通过计算

    得到鼠标在Canvas的坐标,代码如下:

    复制代码
    代码如下:

    function getPointOnCanvas(canvas, x, y) {
    var bbox =canvas.getBoundingClientRect();
    return { x: x- bbox.left *(canvas.width / bbox.width),
    y:y - bbox.top * (canvas.height / bbox.height)
    };
    }

    键盘事件:
    HTML5 Canvas本身不支持键盘事件监听与获取,常用的有两种方法来解决这个问题:

    一:通过windows对象来实现Canvas键盘事件监听与处理
    // key event - use window as object
    window.addEventListener('keydown', doKeyDown,true);

    二:通过在Canvas对象上添加其它支持键盘事件的DOM元素实现键盘事件支持

    复制代码
    代码如下:

    <canvas id="event_canvas"tabindex="0"></canvas>
    // key event - use DOM element asobject
    canvas.addEventListener('keydown', doKeyDown,true);
    canvas.focus();

    其中tabindex为HTML5 DOM元素,支持键盘事件。
    演示,一个可以根据键盘上下左右移动的矩形块:
     
    一个完整的鼠标与键盘事件演示代码如下:

    复制代码
    代码如下:

    var tempContext = null; // global variable 2d context
    var started = false;
    var mText_canvas = null;
    var x = 0, y =0;
    window.add
    window.onload = function() {
    var canvas = document.getElementById("event_canvas");
    console.log(canvas.parentNode.clientWidth);
    canvas.width = canvas.parentNode.clientWidth;
    canvas.height = canvas.parentNode.clientHeight;
    if (!canvas.getContext) {
    console.log("Canvas not supported. Please install a HTML5 compatible browser.");
    return;
    }
    // get 2D context of canvas and draw rectangel
    tempContext = canvas.getContext("2d");
    tempContext.fillStyle="blue";
    x = canvas.width/2;
    y = canvas.height/2;
    tempContext.fillRect(x, y, 80, 40);
    // key event - use DOM element as object
    canvas.addEventListener('keydown', doKeyDown, true);
    canvas.focus();
    // key event - use window as object
    window.addEventListener('keydown', doKeyDown, true);
    // mouse event
    canvas.addEventListener("mousedown", doMouseDown, false);
    canvas.addEventListener('mousemove', doMouseMove, false);
    canvas.addEventListener('mouseup', doMouseUp, false);
    }
    function getPointOnCanvas(canvas, x, y) {
    var bbox = canvas.getBoundingClientRect();
    return { x: x - bbox.left * (canvas.width / bbox.width),
    y: y - bbox.top * (canvas.height / bbox.height)
    };
    }
    function doKeyDown(e) {
    var keyID = e.keyCode ? e.keyCode :e.which;
    if(keyID === 38 || keyID === 87) { // up arrow and W
    clearCanvas();
    y = y - 10;
    tempContext.fillRect(x, y, 80, 40);
    e.preventDefault();
    }
    if(keyID === 39 || keyID === 68) { // right arrow and D
    clearCanvas();
    x = x + 10;
    tempContext.fillRect(x, y, 80, 40);
    e.preventDefault();
    }
    if(keyID === 40 || keyID === 83) { // down arrow and S
    clearCanvas();
    y = y + 10;
    tempContext.fillRect(x, y, 80, 40);
    e.preventDefault();
    }
    if(keyID === 37 || keyID === 65) { // left arrow and A
    clearCanvas();
    x = x - 10;
    tempContext.fillRect(x, y, 80, 40);
    e.preventDefault();
    }
    }
    function clearCanvas() {
    tempContext.clearRect(0, 0, 500, 500)
    }
    function doMouseDown(event) {
    var x = event.pageX;
    var y = event.pageY;
    var canvas = event.target;
    var loc = getPointOnCanvas(canvas, x, y);
    console.log("mouse down at point( x:" + loc.x + ", y:" + loc.y + ")");
    tempContext.beginPath();
    tempContext.moveTo(loc.x, loc.y);
    started = true;
    }
    function doMouseMove(event) {
    var x = event.pageX;
    var y = event.pageY;
    var canvas = event.target;
    var loc = getPointOnCanvas(canvas, x, y);
    if (started) {
    tempContext.lineTo(loc.x, loc.y);
    tempContext.stroke();
    }
    }
    function doMouseUp(event) {
    console.log("mouse up now");
    if (started) {
    doMouseMove(event);
    started = false;
    }
    }

    HTML部分:

    复制代码
    代码如下:

    <body>
    <h1>HTML Canvas Event Demo - By Gloomy Fish</h1>
    <pre>Press W, A, S, D keys to move</pre>
    <div id="my_painter">
    <canvas id="event_canvas" tabindex="0"></canvas>
    </div>
    </body>
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    HTML5 Canvas鼠标与键盘事件demo示例 HTML5,Canvas,鼠标,与,键盘,