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    Windows下利用live555实现H264实时流RTSP发送的方案

    文如其名,最近在做的项目要求利用RTSP协议转发处理完的H264视频数据给上一层客户端,环境是Windows的VS2013,于是就各种百度谷歌找代码。结果在得到利用live555去做比较简单的结论的同时也悲情地发现,网上别人贴出来的代码基本都是Linux上面的。在修改了两份来适用于Windows无效后,又一次陷入了百度谷歌的无尽搜索中。Anyway,最后终于解决了,所以贴出代码跟大家分享下,希望能给和我需求相似的童鞋一点启发,也希望有高手指正其中的问题。

    用live555进行RTSP的播放基本上是通过修改其给出来的播放本地文件的DEMO来实现的。但由于其DEMO封装的比较深,所以要直接修改他的fread处的代码变成内存拷贝来实现实时传输会显得比较别扭。本文参考了网上的一些代码,自定义了一个继承自H264VideoFileServerMediaSubsession的类来来进行处理,同时定义了一个继承自FramedSource的类来做内存的拷贝操作,该类亦是区别于读本地文件和实时流之紧要处。

    代码如下,如果觉得需要或者懒得自己搭建live555的环境亦可以在文中最后的链接中下载该工程(环境为VS2013),如果你的VS版本合适即可直接运行。

    主文件(程序入口)


    #include "H264LiveVideoServerMediaSubssion.hh"
    #include "H264FramedLiveSource.hh"
    #include "liveMedia.hh"
    #include "BasicUsageEnvironment.hh"

    #define BUFSIZE 1024*200

    static void announceStream(RTSPServer* rtspServer, ServerMediaSession* sms,char const* streamName)//显示RTSP连接信息
    {
     char* url = rtspServer->rtspURL(sms);
     UsageEnvironment env = rtspServer->envir();
     env streamName "\n";
     env "Play this stream using the URL \&;" url "\&;\n";
     delete[] url;
    }

    int main(int argc, char** argv)
    {
     //设置环境
     UsageEnvironment* env;
     Boolean reuseFirstSource = False;//如果为“true”则其他接入的客户端跟第一个客户端看到一样的视频流,否则其他客户端接入的时候将重新播放
     TaskScheduler* scheduler = BasicTaskScheduler::createNew();
     env = BasicUsageEnvironment::createNew(*scheduler);

     //创建RTSP服务器
     UserAuthenticationDatabase* authDB = NULL;
     RTSPServer* rtspServer = RTSPServer::createNew(*env, 8554, authDB);
     if (rtspServer == NULL) {
      *env "Failed to create RTSP server: " env->getResultMsg() "\n";
      exit(1);
     }
     char const* descriptionString= "Session streamed by \&;testOnDemandRTSPServer\&;";

     //模拟实时流发送相关变量
     int datasize;//数据区长度
     unsigned char*  databuf;//数据区指针
     databuf = (unsigned char*)malloc(1024*1024);
     bool dosent;//rtsp发送标志位,为true则发送,否则退出

     //从文件中拷贝1M数据到内存中作为实时网络传输内存模拟,如果实时网络传输应该是双线程结构,记得在这里加上线程锁
     //此外实时传输的数据拷贝应该是发生在H264FramedLiveSource文件中,所以这里只是自上往下的传指针过去给它
     FILE *pf;
     fopen_s(pf, "test.264", "rb");
     fread(databuf, 1, BUFSIZE, pf);
     datasize = BUFSIZE;
     dosent = true;
     fclose(pf);

     //上面的部分除了模拟网络传输的部分外其他的基本跟live555提供的demo一样,而下面则修改为网络传输的形式,为此重写addSubsession的第一个参数相关文件
     char const* streamName = "h264ESVideoTest";
     ServerMediaSession* sms = ServerMediaSession::createNew(*env, streamName, streamName,descriptionString);
     sms->addSubsession(H264LiveVideoServerMediaSubssion::createNew(*env, reuseFirstSource, datasize, databuf,dosent));//修改为自己实现的H264LiveVideoServerMediaSubssion
     rtspServer->addServerMediaSession(sms);

     announceStream(rtspServer, sms, streamName);//提示用户输入连接信息
     env->taskScheduler().doEventLoop(); //循环等待连接

     free(databuf);//释放掉内存
     return 0;
    }

    自定义H264VideoFileServerMediaSubsession类

    H264VideoFileServerMediaSubsession.hh

    #ifndef _H264_LIVE_VIDEO_SERVER_MEDIA_SUBSESSION_HH
    #define _H264_LIVE_VIDEO_SERVER_MEDIA_SUBSESSION_HH
    #include "H264VideoFileServerMediaSubsession.hh"

    class H264LiveVideoServerMediaSubssion : public H264VideoFileServerMediaSubsession {

    public:
     static H264LiveVideoServerMediaSubssion* createNew(UsageEnvironment env, Boolean reuseFirstSource, int *datasize, unsigned char*  databuf, bool *dosent);

    protected: // we're a virtual base class
     H264LiveVideoServerMediaSubssion(UsageEnvironment env, Boolean reuseFirstSource, int *datasize, unsigned char*  databuf, bool *dosent);
     ~H264LiveVideoServerMediaSubssion();

    protected: // redefined virtual functions
     FramedSource* createNewStreamSource(unsigned clientSessionId,unsigned estBitrate);
    public:
     char fFileName[100];

     int *Server_datasize;//数据区大小指针
     unsigned char*  Server_databuf;//数据区指针
     bool *Server_dosent;//发送标示
    };
    #endifH264VideoFileServerMediaSubsession.cpp


    #include "H264LiveVideoServerMediaSubssion.hh"
    #include "H264FramedLiveSource.hh"
    #include "H264VideoStreamFramer.hh"

    H264LiveVideoServerMediaSubssion* H264LiveVideoServerMediaSubssion::createNew(UsageEnvironment env, Boolean reuseFirstSource, int *datasize, unsigned char*  databuf, bool *dosent)
    {
     return new H264LiveVideoServerMediaSubssion(env, reuseFirstSource, datasize, databuf, dosent);
    }

    H264LiveVideoServerMediaSubssion::H264LiveVideoServerMediaSubssion(UsageEnvironment env, Boolean reuseFirstSource, int *datasize, unsigned char*  databuf, bool *dosent)
    : H264VideoFileServerMediaSubsession(env, fFileName, reuseFirstSource)//H264VideoFileServerMediaSubsession不是我们需要修改的文件,
                       //但是我们又要用它来初始化我们的函数,
                       //所以给个空数组进去即可
    {
     Server_datasize = datasize;//数据区大小指针
     Server_databuf = databuf;//数据区指针
     Server_dosent = dosent;//发送标示
    }

    H264LiveVideoServerMediaSubssion::~H264LiveVideoServerMediaSubssion()
    {
    }

    FramedSource* H264LiveVideoServerMediaSubssion::createNewStreamSource(unsigned clientSessionId, unsigned estBitrate)
    {
     /* Remain to do : assign estBitrate */
     estBitrate = 1000; // kbps, estimate

     //创建视频源
     H264FramedLiveSource* liveSource = H264FramedLiveSource::createNew(envir(), Server_datasize, Server_databuf, Server_dosent);
     if (liveSource == NULL)
     {
      return NULL;
     }

     // Create a framer for the Video Elementary Stream:
     return H264VideoStreamFramer::createNew(envir(), liveSource);
    }
    自定义H264FramedLiveSource类

    H264FramedLiveSource.hh

    #ifndef _H264FRAMEDLIVESOURCE_HH
    #define _H264FRAMEDLIVESOURCE_HH

    #include FramedSource.hh>


    class H264FramedLiveSource : public FramedSource
    {
    public:
     static H264FramedLiveSource* createNew(UsageEnvironment env, int *datasize, unsigned char*  databuf, bool *dosent, unsigned preferredFrameSize = 0, unsigned playTimePerFrame = 0);

    protected:
     H264FramedLiveSource(UsageEnvironment env, int *datasize, unsigned char*  databuf, bool *dosent, unsigned preferredFrameSize, unsigned playTimePerFrame);
     ~H264FramedLiveSource();

    private:
     virtual void doGetNextFrame();
     int TransportData(unsigned char* to, unsigned maxSize);

    protected:
     int *Framed_datasize;//数据区大小指针
     unsigned char *Framed_databuf;//数据区指针
     bool *Framed_dosent;//发送标示

     int readbufsize;//记录已读取数据区大小
     int bufsizel;//记录数据区大小
    };

    #endifH264FramedLiveSource.cpp


    #include "H264FramedLiveSource.hh"

    H264FramedLiveSource::H264FramedLiveSource(UsageEnvironment env, int *datasize, unsigned char*  databuf, bool *dosent, unsigned preferredFrameSize, unsigned playTimePerFrame)
    : FramedSource(env)
    {
     Framed_datasize = datasize;//数据区大小指针
     Framed_databuf = databuf;//数据区指针
     Framed_dosent = dosent;//发送标示
    }

    H264FramedLiveSource* H264FramedLiveSource::createNew(UsageEnvironment env, int *datasize, unsigned char*  databuf, bool *dosent, unsigned preferredFrameSize, unsigned playTimePerFrame)
    {
     H264FramedLiveSource* newSource = new H264FramedLiveSource(env, datasize, databuf, dosent, preferredFrameSize, playTimePerFrame);
     return newSource;
    }

    H264FramedLiveSource::~H264FramedLiveSource()
    {
    }

    void H264FramedLiveSource::doGetNextFrame()
    {
     if (*Framed_dosent == true)
     {
      *Framed_dosent = false;
      bufsizel = *Framed_datasize;
      readbufsize = 0;

      fFrameSize = fMaxSize;
      memcpy(fTo, Framed_databuf + readbufsize, fFrameSize);
      readbufsize += fFrameSize;
     }
     else
     {
      if (bufsizel - readbufsize>fMaxSize)
      {
       fFrameSize = fMaxSize;
       memcpy(fTo, Framed_databuf + readbufsize, fFrameSize);
       readbufsize += fFrameSize;
      }
      else
      {
       memcpy(fTo, Framed_databuf + readbufsize, bufsizel - readbufsize);
       *Framed_dosent = true;
      }
     }

     nextTask() = envir().taskScheduler().scheduleDelayedTask(0,(TaskFunc*)FramedSource::afterGetting, this);//表示延迟0秒后再执行 afterGetting 函数
     return;
    }

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    Windows下利用live555实现H264实时流RTSP发送的方案 Windows,下,利用,live555,实现,