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    Python pygame实现中国象棋单机版源码

    Python中国象棋单机版

    鼠标点击操作;两天制作,较为粗糙,很多效果还未实现。

    # -*- coding: utf-8 -*-
    """
    Created on Sun Jun 13 15:41:56 2021
    
    @author: Administrator
    """
    
    import pygame
    from pygame.locals import *
    import sys
    import math
    
    pygame.init()
    screen=pygame.display.set_mode((450,550))
    pygame.display.set_caption('中国象棋')
    
    img_board=pygame.image.load('F:/images/中国象棋/board.png')
    img_redSoldier=pygame.image.load('F:/images/中国象棋/chess_redSoldier.png')
    img_redCannon=pygame.image.load('F:/images/中国象棋/chess_redCannon.png')
    img_redCar=pygame.image.load('F:/images/中国象棋/chess_redCar.png')
    img_redHorse=pygame.image.load('F:/images/中国象棋/chess_redHorse.png')
    img_redElephant=pygame.image.load('F:/images/中国象棋/chess_redElephant.png')
    img_redAttendant=pygame.image.load('F:/images/中国象棋/chess_redAttendant.png')
    img_chief=pygame.image.load('F:/images/中国象棋/chess_chief.png')
    img_blackSoldier=pygame.image.load('F:/images/中国象棋/chess_blackSoldier.png')
    img_blackCannon=pygame.image.load('F:/images/中国象棋/chess_blackCannon.png')
    img_blackCar=pygame.image.load('F:/images/中国象棋/chess_blackCar.png')
    img_blackHorse=pygame.image.load('F:/images/中国象棋/chess_blackHorse.png')
    img_blackElephant=pygame.image.load('F:/images/中国象棋/chess_blackElephant.png')
    img_blackAttendant=pygame.image.load('F:/images/中国象棋/chess_blackAttendant.png')
    img_general=pygame.image.load('F:/images/中国象棋/chess_general.png')
    
    screen.blit(img_board,(0,0))
    pygame.display.update()
    
    red_chess=[[0,6],[2,6],[4,6],[6,6],[8,6],[1,7],[7,7],[0,9],[1,9],[2,9],[3,9],[4,9],[5,9],[6,9],[7,9],[8,9]]
    black_chess=[[0,3],[2,3],[4,3],[6,3],[8,3],[1,2],[7,2],[0,0],[1,0],[2,0],[3,0],[4,0],[5,0],[6,0],[7,0],[8,0]]
    
    #画棋子
    def draw_chess():
        for i in range(len(red_chess)):
            if 0=i=4:
                screen.blit(img_redSoldier,(red_chess[i][0]*50,red_chess[i][1]*50))
            elif 5=i=6:
                screen.blit(img_redCannon,(red_chess[i][0]*50,red_chess[i][1]*50))
            elif i==7 or i==15:
                screen.blit(img_redCar,(red_chess[i][0]*50,red_chess[i][1]*50))
            elif i==8 or i==14:
                screen.blit(img_redHorse,(red_chess[i][0]*50,red_chess[i][1]*50))
            elif i==9 or i==13:
                screen.blit(img_redElephant,(red_chess[i][0]*50,red_chess[i][1]*50))
            elif i==10  or i==12:
                screen.blit(img_redAttendant,(red_chess[i][0]*50,red_chess[i][1]*50))
            else:
                screen.blit(img_chief,(red_chess[i][0]*50,red_chess[i][1]*50))
        for i in range(len(black_chess)):
            if 0=i=4:
                screen.blit(img_blackSoldier,(black_chess[i][0]*50,black_chess[i][1]*50))
            elif 5=i=6:
                screen.blit(img_blackCannon,(black_chess[i][0]*50,black_chess[i][1]*50))
            elif i==7 or i==15:
                screen.blit(img_blackCar,(black_chess[i][0]*50,black_chess[i][1]*50))
            elif i==8 or i==14:
                screen.blit(img_blackHorse,(black_chess[i][0]*50,black_chess[i][1]*50))
            elif i==9 or i==13:
                screen.blit(img_blackElephant,(black_chess[i][0]*50,black_chess[i][1]*50))
            elif i==10  or i==12:
                screen.blit(img_blackAttendant,(black_chess[i][0]*50,black_chess[i][1]*50))
            else:
                screen.blit(img_general,(black_chess[i][0]*50,black_chess[i][1]*50))
        pygame.display.update()
    
    #返回1表示正常移动,返回2表示有子被吃,返回0表示拒绝移动
    #兵移动规则,红兵chess1为red_chess,chess2为black_chess
    def soldier_rule(chess1,chess2,current_pos,next_pos):
        if chess1==red_chess:
            pos,index=[5,6],1
        elif chess1==black_chess:
            pos,index=[3,4],-1
        if current_pos[1] in pos:
            if current_pos[0]==next_pos[0] and current_pos[1]==next_pos[1]+index and next_pos not in chess1:
                for i in range(len(chess2)):
                    if chess2[i]==next_pos:
                        chess2[i]=[-1,-1]
                        current_pos=next_pos
                        return [current_pos,2]
                current_pos=next_pos
                return [current_pos,1]
        else:
            if current_pos[0]==next_pos[0] and current_pos[1]==next_pos[1]+index and next_pos not in chess1:
                for i in range(len(chess2)):
                    if chess2[i]==next_pos:
                        chess2[i]=[-1,-1]
                        current_pos=next_pos
                        return [current_pos,2]
                current_pos=next_pos
                return [current_pos,1]
            elif current_pos[1]==next_pos[1] and current_pos[0]+1==next_pos[0] and next_pos not in chess1:
                for i in range(len(chess2)):
                    if chess2[i]==next_pos:
                        chess2[i]=[-1,-1]
                        current_pos=next_pos
                        return [current_pos,2]
                current_pos=next_pos
                return [current_pos,1]
            elif current_pos[1]==next_pos[1] and current_pos[0]-1==next_pos[0] and next_pos not in chess1:
                for i in range(len(chess2)):
                    if chess2[i]==next_pos:
                        chess2[i]=[-1,-1]
                        current_pos=next_pos
                        return [current_pos,2]
                current_pos=next_pos
                return [current_pos,1]
    
    #车移动规则,红车前两个参数为red_chess、black_chess,黑车前两个参数为black_chess、red_chess
    def car_rule(chess1,chess2,current_pos,next_pos):
        if next_pos not in chess1 and current_pos[0]==next_pos[0]:
            a,b=current_pos,next_pos
            if a[1]>b[1]:
                a,b=b,a
            for i in range(a[1]+1,b[1]):
                if [a[0],i] in black_chess+red_chess:
                    return 0
            for i in range(len(chess2)):
                if chess2[i]==next_pos:
                    chess2[i]=[-1,-1]
                    current_pos=next_pos
                    return [current_pos,2]
            current_pos=next_pos
            return [current_pos,1]
        elif next_pos not in chess1 and current_pos[1]==next_pos[1]:
            a,b=current_pos,next_pos
            if a[0]>b[0]:
                a,b=b,a
            for i in range(a[0]+1,b[0]):
                if [i,a[1]] in black_chess+red_chess:
                    return 0
            for i in range(len(chess2)):
                if chess2[i]==next_pos:
                    chess2[i]=[-1,-1]
                    current_pos=next_pos
                    return [current_pos,2]
            current_pos=next_pos
            return [current_pos,1]
    
    #炮移动规则
    def cannon_rule(chess1,chess2,current_pos,next_pos):
        if next_pos not in chess1 and current_pos[0]==next_pos[0]:
            num=0
            a,b=current_pos,next_pos
            if a[1]>b[1]:
                a,b=b,a
            for i in range(a[1]+1,b[1]):
                if [a[0],i] in black_chess+red_chess:
                    num+=1
            if num==1:
                for i in range(len(chess2)):
                    if chess2[i]==next_pos:
                        chess2[i]=[-1,-1]
                        current_pos=next_pos
                        return [current_pos,2]
                return 0
            elif num==0:
                current_pos=next_pos
                return [current_pos,1]
            else:
                return 0
        elif next_pos not in chess1 and current_pos[1]==next_pos[1]:
            num=0
            a,b=current_pos,next_pos
            if a[0]>b[0]:
                a,b=b,a
            for i in range(a[0]+1,b[0]):
                if [i,a[1]] in black_chess+red_chess:
                    num+=1
            if num==1:
                for i in range(len(chess2)):
                    if chess2[i]==next_pos:
                        chess2[i]=[-1,-1]
                        current_pos=next_pos
                        return [current_pos,2]
                return 0
            elif num==0:
                current_pos=next_pos
                return [current_pos,1]
            else:
                return 0
    
    #马移动规则,红马chess为black_chess
    def horse_rule(chess,current_pos,next_pos):
        index=[[2,-1],[1,-2],[-1,-2],[-2,-1],[-2,1],[-1,2],[1,2],[2,1]]
        leg=[[1,0],[0,-1],[0,-1],[-1,0],[-1,0],[0,1],[0,1],[1,0]]
        if next_pos not in red_chess+black_chess:
            for i in range(len(index)):
                if current_pos[0]+index[i][0]==next_pos[0] and current_pos[1]+index[i][1]==next_pos[1]:
                    if [current_pos[0]+leg[i][0],current_pos[1]+leg[i][1]] not in black_chess+red_chess:
                        current_pos=next_pos
                        return [current_pos,1]
        elif next_pos in chess:
            for i in range(len(index)):
                if current_pos[0]+index[i][0]==next_pos[0] and current_pos[1]+index[i][1]==next_pos[1]:
                    if [current_pos[0]+leg[i][0],current_pos[1]+leg[i][1]] not in black_chess+red_chess:
                        for i in range(len(chess)):
                            if chess[i]==next_pos:
                                chess[i]=[-1,-1]
                                current_pos=next_pos
                                return [current_pos,2]
    
    #象移动规则,红相chess为black_chess
    def elephant_rule(chess,current_pos,next_pos):
        index=[[2,-2],[-2,-2],[-2,2],[2,2]]
        leg=[[1,-1],[-1,-1],[-1,1],[1,1]]
        if chess==black_chess:
            pos=[5,7,9]
        elif chess==red_chess:
            pos=[0,2,4]
        if next_pos not in red_chess+black_chess and next_pos[1] in pos:
            for i in range(len(index)):
                if current_pos[0]+index[i][0]==next_pos[0] and current_pos[1]+index[i][1]==next_pos[1]:
                    if [current_pos[0]+leg[i][0],current_pos[1]+leg[i][1]] not in black_chess+red_chess:
                        current_pos=next_pos
                        return [current_pos,1]
        elif next_pos in chess and next_pos[1] in pos:
            for i in range(len(index)):
                if current_pos[0]+index[i][0]==next_pos[0] and current_pos[1]+index[i][1]==next_pos[1]:
                    if [current_pos[0]+leg[i][0],current_pos[1]+leg[i][1]] not in black_chess+red_chess:
                        for i in range(len(chess)):
                            if chess[i]==next_pos:
                                chess[i]=[-1,-1]
                                current_pos=next_pos
                                return [current_pos,2]
    
    #士移动规则
    def attendant_rule(chess1,chess2,current_pos,next_pos):
        if chess1==red_chess:
            pos1=[[3,9],[3,7],[5,7],[5,9]]
            pos2=[4,8]
        elif chess1==black_chess:
            pos1=[[3,0],[3,2],[5,2],[5,0]]
            pos2=[4,1]
        if current_pos in pos1 and next_pos==pos2 and next_pos not in chess1:
            if next_pos not in chess2:
                current_pos=next_pos
                return [current_pos,1]
            else:
                for i in range(len(chess2)):
                    if chess2[i]==next_pos:
                        chess2[i]=[-1,-1]
                        current_pos=next_pos
                        return [current_pos,2]
        elif current_pos==pos2 and next_pos in pos1 and next_pos not in chess1:
            if next_pos not in chess2:
                current_pos=next_pos
                return [current_pos,1]
            else:
                for i in range(len(chess2)):
                    if chess2[i]==next_pos:
                        chess2[i]=[-1,-1]
                        current_pos=next_pos
                        return [current_pos,2]
    
    #将帅移动规则
    def boss_rule(chess1,chess2,current_pos,next_pos,j_pos):
        if chess1==red_chess:
            pos=[7,8,9]
        elif chess1==black_chess:
            pos=[0,1,2]
        flag=0
        if next_pos not in chess1:
            if next_pos[0]==j_pos[0]:
                for i in range(j_pos[1]+1,next_pos[1]):
                    if [j_pos[0],j_pos[1]+i] in black_chess+red_chess:
                        flag=1
                        break
                if flag==0:
                    return 0
        if next_pos not in chess1 and 3=next_pos[0]=5 and next_pos[1] in pos:
            if next_pos not in chess2:
                if current_pos[0]==next_pos[0]:
                    if current_pos[1]+1==next_pos[1] or current_pos[1]-1==next_pos[1]:
                        current_pos=next_pos
                        return [current_pos,1]
                elif current_pos[1]==next_pos[1]:
                    if current_pos[0]+1==next_pos[0] or current_pos[0]-1==next_pos[0]:
                        current_pos=next_pos
                        return [current_pos,1]
            else:
                if current_pos[0]==next_pos[0]:
                    if current_pos[1]+1==next_pos[1] or current_pos[1]-1==next_pos[1]:
                        for i in range(len(chess2)):
                            if chess2[i]==next_pos:
                                chess2[i]=[-1,-1]
                                current_pos=next_pos
                                return [current_pos,2]
                elif current_pos[1]==next_pos[1]:
                    if current_pos[0]+1==next_pos[0] or current_pos[0]-1==next_pos[0]:
                        for i in range(len(chess2)):
                            if chess2[i]==next_pos:
                                chess2[i]=[-1,-1]
                                current_pos=next_pos
                                return [current_pos,2]
    
    #棋子移动
    def move(chess1,chess2,next_pos):
        x=0
        if i in range(5):   #兵
            x=soldier_rule(chess1,chess2,chess1[i],next_pos)
            if x!=None and x!=0:
                chess1[i]=x[0]
                print(chess1[i])
                screen.blit(img_board,(0,0))
                draw_chess()
        elif i==5 or i==6:  #炮
            x=cannon_rule(chess1,chess2,chess1[i],next_pos)
            if x!=None and x!=0:
                chess1[i]=x[0]
                print(chess1[i])
                screen.blit(img_board,(0,0))
                draw_chess()
        elif i==7 or i==15: #車
            x=car_rule(chess1,chess2,chess1[i],next_pos)
            if x!=None and x!=0:
                chess1[i]=x[0]
                print(chess1[i])
                screen.blit(img_board,(0,0))
                draw_chess()
        elif i==8 or i==14: #馬
            x=horse_rule(chess2,chess1[i],next_pos)
            if x!=None and x!=0:
                chess1[i]=x[0]
                print(chess1[i])
                screen.blit(img_board,(0,0))
                draw_chess()
        elif i==9 or i==13: #相
            x=elephant_rule(chess2,chess1[i],next_pos)
            if x!=None and x!=0:
                chess1[i]=x[0]
                print(chess1[i])
                screen.blit(img_board,(0,0))
                draw_chess()
        elif i==10 or i==12:    #仕
            x=attendant_rule(chess1,chess2,chess1[i],next_pos)
            if x!=None and x!=0:
                chess1[i]=x[0]
                print(chess1[i])
                screen.blit(img_board,(0,0))
                draw_chess()
        else:   #帥
            x=boss_rule(chess1,chess2,chess1[i],next_pos,chess2[11])
            if x!=None and x!=0:
                chess1[i]=x[0]
                print(chess1[i])
                screen.blit(img_board,(0,0))
                draw_chess()
        return x
    
    white=(255,255,255)
    black=(0,0,0)
    def draw_text(text,x,y,size):
        pygame.font.init()
        fontObj=pygame.font.SysFont('SimHei',size )
        textSurfaceObj=fontObj.render(text, True, white,black)
        textRectObj=textSurfaceObj.get_rect()
        textRectObj.center=(x,y)
        screen.blit(textSurfaceObj, textRectObj)
        pygame.display.update()
    
    #判断游戏是否结束
    def game_over():
        if red_chess[11]==[-1,-1]:
            draw_text('黑方胜利',225,525,15)
            return 1
        elif black_chess[11]==[-1,-1]:
            draw_text('红方胜利',225,525,15)
            return 1
    
    if __name__=='__main__':
        all_pos,progress=[],[]
        for i in range(10):
            for j in range(9):
                all_pos.append([j,i])
        draw_text('红方先走',225,525,15)
        chess_kind=0
        while True:
            draw_chess()
            for event in pygame.event.get():
                if event.type==QUIT:
                    pygame.quit()
                    sys.exit()
                elif event.type==MOUSEBUTTONDOWN:
                    pos=pygame.mouse.get_pos()
                    print(pos)
                    if chess_kind==0:
                        chess1,chess2=red_chess,black_chess
                    elif chess_kind==1:
                        chess1,chess2=black_chess,red_chess
                    for i in range(len(chess1)):
                        if chess1[i][0]*50pos[0](chess1[i][0]+1)*50 and chess1[i][1]*50pos[1](chess1[i][1]+1)*50:
                            flag=False
                            while True:
                                for event in pygame.event.get():
                                    if event.type==MOUSEBUTTONDOWN:
                                        pos=pygame.mouse.get_pos()
                                        next_pos=[pos[0]//50,pos[1]//50]
                                        flag=True
                                        break
                                if flag==True:
                                    break
                            progress.append(move(chess1,chess2,next_pos))
                            if progress[-1]!=None and progress[-1]!=0:
                                if chess_kind==0:
                                    chess_kind=1
                                elif chess_kind==1:
                                    chess_kind=0
                            if chess_kind==1:
                                draw_text('轮到黑方',225,525,15)
                            elif chess_kind==0:
                                draw_text('轮到红方',225,525,15)
                            if game_over()==1:
                                while True:
                                    for event in pygame.event.get():
                                        if event.type==QUIT:
                                            pygame.quit()
                                            sys.exit()
                            break
    

    棋盘图片:

    棋子图片:














    运行效果:

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