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    PHP实现抽奖功能实例代码

    在项目开发中经常会遇到花钱抽奖类型的需求。但是老板总是担心用户用小钱抽到大奖。这样会导致项目亏损。下边这段代码可以有效制止抽奖项目亏钱。

    个人奖池:

    语言:thinkphp redis mysql

    表:desire抽奖商品表 desire_log用户抽奖奖品表 user_desire_log用户抽奖记录表   desire_risk抽奖风控表

    需求:用户奖池分为进行中奖池 和已完成奖池 当用户抽到大奖后 用户个人奖池重置 否则将继续抽奖 最后一次抽奖必中大奖 通过风控金额来判断用户是否可以抽大奖

      当所有用户已完成的抽奖 盈利大于风控金额的时候可以让用户抽大奖 否则用户抽不到大奖

    ?php 
    
       //抽奖接口
    
     public function desire()
     {
      $userData = $this->userSessionData();///用户的唯一标识
      $time = time();
      $this->limit_reward_time($userData['id'], $time);///限制抽奖间隔时间 防止被恶意刷奖品
      //活动开启开关
      $num = input('num/d');
      if (!$num) {
       output('1008', '参数错误');
      }
      if ($num!=1){
       if ($num !=10){
        if ($num !=100){
         output('1008', '参数错误');
        }else{
         $send = $this->draw($num);
        }
       }else{
        $send = $this->draw($num);
       }
      }else{
       $send = $this->draw($num);
      }
      if ($send != '金币不足') {
       output('200', '列表', $send);
      } else {
       output('1012', $send);
      }
     }
    
    
    
      /////抽奖核心
      
     public function draw($num)
     {
      $userData = $this->userSessionData();
      $resultSend = Cache::get('奖池名称加上用户的唯一标识,确保一人一奖池' . $userData['id']);//获取个人奖池
      if (!empty($resultSend)) {
       $userRedis = unserialize(Cache::get('newdesiredraw' . $userData['id']));///将奖池序列化
      } else {
       $userRedis = '';///当前用户不存在奖池
      }
         ///查询当前用户的金币
      $desireDiamonds = Db::connect('db_qmconfig')->name('user_money')->where(['uid' => $userData['id']])->field('diamonds')->find();
      $sendNum = $num;
      if ($desireDiamonds['diamonds']  $num) {
       return ['msg' => '金币不足'];///判断当前用户的金币是不是够抽奖
      }
      $gift_height = 0;///检测是否更新个人奖池和抽奖数量
      $newNum = 0;///检测下一轮抽奖数量
      $suiji = Db::connect('db_qmconfig')->name('desire')->order('num desc')->find();///随机小礼物
      if ($userRedis) {///如果用户奖池存在
       $joins = [
        ['gift_info f', 'd.giftid = f.id']
       ];
       $gift = Db::connect('db_qmconfig')->name('desire')
        ->alias('d')
        ->join($joins)
        ->where(['d.state' => 1])
        ->order('f.price desc')
        ->field('f.name,f.price,f.egif,d.num,f.id,d.position')->find();
            ///查询抽奖表的礼物
       if (!$gift){
        return ['msg'=>'礼物查询错误'];
       }
           ///查询用户的总抽奖数量
       $user_all = Db::connect('db_qmconfig')->name('user_desire_log')->order('kind desc')
        ->where(['uid'=>$userData['id'],'state'=>0])->field('SUM(num) as kindNum')->find();
       //十次抽奖 必中
       $count = count($userRedis);
       if ($num == 10) {
        $where[] = ['d.state', '=', 1];
        $where[] = ['d.ten', '=', 1];
        $giftId = $this->giftInfo($where);
        if ($giftId) {
         $result[] = $giftId[0]['id'];
        }
        $num = $num - 1;
       }
    
       ///百次抽奖 必中
       if ($num == 100) {
        $where[] = ['d.state', '=', 1];
        $where[] = ['d.hundred', '=', 1];
        $giftId = $this->giftInfo($where);
    
        $lwhere[] = ['d.state', '=', 1];
        $lwhere[] = ['d.ten', '=', 1];
        $lgiftId = $this->giftInfo($lwhere);
        if ($lgiftId) {
         for ($l=0;$l10;$l++){
          $result[] = $lgiftId[0]['id'];
         }
        }
    
        if ($giftId) {
         $result[] = $giftId[0]['id'];
        }
        $num = $num - 11;
       }
       if ($num ==1){
        if ($user_all){
         $number1 = '';
         $num1 = str_split($user_all['kindNum']);
         $number = $num1[count($num1) - 1];
         if ($user_all['kindNum']>98){
          $number1 = $num1[count($num1) - 2];
         }
         if (($number==9) ($number1 !=9)){ //十抽必中
          $where[] = ['d.state', '=', 1];
          $where[] = ['d.ten', '=', 1];
          $giftId = $this->giftInfo($where);
          if ($giftId) {
           $result[] = $giftId[0]['id'];
          }
          $num = $num - 1;
         }
    
         if (($number1==9)  ($number==9)){//百抽必中
          $where[] = ['d.state', '=', 1];
          $where[] = ['d.hundred', '=', 1];
          $giftId = $this->giftInfo($where);
          if ($giftId) {
           $result[] = $giftId[0]['id'];
          }
          $num = $num - 1;
         }
        }
       }
            ////判断当前奖池的奖品是否够此次抽奖 如果奖池奖品数量不够此次抽奖 将此次奖池抽完后 获取剩下要抽将的数量 重置奖池 并且递归此方法传入剩下要抽的数量
       if ($count  $num) {
        $newNum = $num - $count;
        $num = $count;
       }
       $user = Db::connect('db_qmconfig')
        ->name('desire_log')->where(['uid' => $userData['id']])
        ->field('SUM(num) as num')
        ->find();///已抽数量
       if (!$user){
        return ['msg'=>'已抽数量有误'];
       }
       $res['zongshu'] = Db::connect('db_qmconfig')
        ->name('desire')->where(['state' => 1])
        ->field('SUM(num) as num,checksum')
        ->find();///总数量
       if (!$res['zongshu']){
        return ['msg'=>'总数量有误'];
       }
       $resNum = 0;
       ////获取个人多少次抽奖
       if (($user['num']+$sendNum) > $res['zongshu']['checksum']) {
        $res['zongshu']['user_num'] = $user['num'] % $res['zongshu']['checksum']; ///获取余数
        if (($res['zongshu']['user_num'] + $sendNum) > $res['zongshu']['checksum']) {
         ///获取这次抽奖的数量
         $resNum = $sendNum - (($res['zongshu']['user_num'] + $sendNum) - $res['zongshu']['checksum']);
        }
    //    return ['msg'=>$res['zongshu']['user_num']];
       }else{
        $res['zongshu']['user_num'] = $user['num'];
       }
       $cruuy = 0;
       ///随机选择奖池
       for ($i = 0; $i  $num; $i++) {
        $send = array_rand($userRedis);
        if ($resNum > 0) {
         ///如果本轮奖池抽完 并且没有抽到大奖 那么必中大奖
         $result[] = $gift['id'];
         $gift_height = 1;//抽到大奖后更改三个变量状态
         $resNum=0;
         $cruuy = 1;
        } else {
         if ($userRedis[$send]==$gift['id']){
          $haveJoin = [
           ['desire_log d', 'd.cid = u.id'],
           ['gift_info f', 'd.giftid = f.id']
          ];
          $all = Db::connect('db_qmconfig')
           ->name('user_desire_log')
           ->alias('u')
           ->where(['u.state'=>1])
           ->field('SUM(u.num) as num')->find();
    //      var_dump($all);
                  ///如果抽到大奖
          if ($all['num']==null){
                     ///如果这是整个奖池第一轮抽奖 那么可以中大奖
           $result[] = $suiji['giftid'];
          }else{
                     
           $alls = Db::connect('db_qmconfig')->name('user_desire_log')
            ->alias('u')
            ->where(['u.state'=>1])
            ->join($haveJoin)
            ->field('SUM(f.price*d.num) as num')->find();
                     ///查询奖池风控金额
           $reskList = Db::connect('db_qmconfig')->name('desire_risk')->find();
           $riskPrice = $all['num'] * 20 - $alls['num'];
                     ///如果风控金额小于当前已完成抽奖的金额 那么代表软件处于盈利状态 可以中大奖
           if (($riskPrice >= $reskList['price'])($cruuy==0)){
            $result[] = $userRedis[$send];
            $gift_height = 1;
            $cruuy = 1;
           } else{
                       ///如果风控金额大于当前已完成抽奖金额 不能中大奖 随机选择一次小奖品 替换大奖
            $result[] = $suiji['giftid'];
           }
          }
    
         }else{
          $result[] = $userRedis[$send];
         }
        }
              ///清空个人奖池此次抽奖的礼物
        unset($userRedis[$send]);
       }
           ////新增用户抽奖次数 
       $result = array_count_values($result);
       $user_desire_list = Db::connect('db_qmconfig')->name('user_desire_log')->order('id desc')->where(['uid'=>$userData['id']])->find();
       if ($user_desire_list){
        if ($user_desire_list['state']==0){
         $user_desire_logData[ 'kind'] = $user_desire_list['kind']+1;
        }else{
         $user_desire_logData[ 'kind'] = 1;
        }
       }else{
        $user_desire_logData[ 'kind'] = 1;
    
       }
       $user_desire_logData['uid'] =$userData['id'];
       $user_desire_logData['ctime'] =time();
       $user_desire_logData['num'] =$sendNum;
           ////更改此轮抽奖后 用户奖池的状态
       if ($gift_height==1){
        $user_desire_log_update = Db::connect('db_qmconfig')->name('user_desire_log')
         ->where(['uid'=>$userData['id'],'state'=>0])->update(['state'=>1]);
        $user_desire_logData[ 'state'] = 1;
       }else{
        $user_desire_logData[ 'state'] = 0;
       }
       $user_desire_log = Db::connect('db_qmconfig')->name('user_desire_log')->insertGetId($user_desire_logData);
       foreach ($result as $k => $v) {
        if ($resNum == ($k + 1)) {
         ///如果这次抽奖大于奖池总数 那么更新奖池并且抽奖剩下的次数
         Cache::set('newdesiredraw' . $userData['id'], serialize([]));
         return $this->draw($sendNum - ($k + 1));
        }
    
             ////礼物新增用户背包  
        $data = [
         'uid' => $userData['id'],
         'giftid' => $k,
         'num' => $v,
         'ctime' => time(),
         'cid' => $user_desire_log
        ];
        $join = [
         ['gift_info f', 'd.giftid = f.id']
        ];
        $gift_info = Db::connect('db_qmconfig')->name('desire')
         ->alias('d')
         ->join($join)
         ->where(['d.giftid' => $k])
         ->field('f.name,f.egif,d.position')->find();
        $gift_infonum['num'] = $v;
        $list['gift'][] = array_merge($gift_info, $gift_infonum);
        $desireLog = Db::connect('db_qmconfig')->name('desire_log')->insert($data);
        $userKnapsack = Db::connect('db_qmconfig')->name('gift_knapsack')->where(['uid' => $userData['id'], 'giftid' => $k])->field('id,num')->find();
        if ($userKnapsack) {
         $userKnapsackData = [
          'num' => $v + $userKnapsack['num'],
          'updatetime' => time()
         ];
         $userKnapsackUpdate = Db::connect('db_qmconfig')->name('gift_knapsack')->where(['id' => $userKnapsack['id']])->update($userKnapsackData);
        } else {
         $userKnapsackData = [
          'num' => $v,
          'giftid' => $k,
          'uid' => $userData['id'],
          'createtime' => time()
         ];
         $userKnapsackInsert = Db::connect('db_qmconfig')->name('gift_knapsack')->insert($userKnapsackData);
        }
       }
            ///增加用户消费记录
       $userXfData = [
        'uid' => $userData['id'],
        'xf_price' => $sendNum,
        'xf_method' => 5,
        'scene' => 19,
        'status' => 1,
        'ctime' => time()
       ];
       $userXf = Db::connect('db_qmconfig')->name('xfprice')->insert($userXfData);
       if ($desireLog  $userXf) {
              ///扣除用户金币
        $newDiamondsData = [
         'diamonds' => $desireDiamonds['diamonds'] - $sendNum
        ];
        $newDiamonds = Db::connect('db_qmconfig')->name('user_money')->where(['uid' => $userData['id']])->update($newDiamondsData);
       }
            
    
       if ($userRedis) {
        Cache::set('用户奖池名称' . $userData['id'], serialize($userRedis));
              ////如果此轮抽奖抽到大奖 重置用户个人奖池
        if ($gift_height == 1) {
         Cache::set('用户奖池名称' . $userData['id'], serialize([]));
         $userChecksum = $res['zongshu']['checksum'] - ($res['zongshu']['user_num'] + $sendNum);
         $desireLogUserWhere = [
          'uid' => $userData['id'],
          'giftid' => 0,
          'num' => $userChecksum,
          'ctime' => time(),
          'cid' => $user_desire_log,
         ];
                ///添加礼物抽中记录
         $desireLogUser = Db::connect('db_qmconfig')->name('desire_log')->insert($desireLogUserWhere);
        }
        $swhere[] = ['d.state', '=', 1];
        $swhere[] = ['d.kind', '=', 1];
        $res['data'] = $this->giftInfo($swhere);
        if (empty($res['data'])) {
         output('1008', '奖池更新中');
        }
              ////获取用户此轮抽奖数量 返回给前端 控制奖池动画百分比
        $res['zongshu'] = Db::connect('db_qmconfig')
         ->name('desire')->where(['state' => 1, 'kind' => 1])
         ->field('checksum as num')
         ->find();
        $user = Db::connect('db_qmconfig')
         ->name('desire_log')->where(['uid' => $userData['id']])
         ->field('SUM(num) as num')
         ->find();
        $res['diamonds'] = Db::connect('db_qmconfig')
         ->name('user_money')->where(['uid' => $userData['id']])
         ->value('diamonds');
    
        if ($user) {
         if ($user['num'] > $res['zongshu']['num']) {
          $res['zongshu']['user_num'] = $user['num'] % $res['zongshu']['num'];
    
         } else {
          $res['zongshu']['user_num'] = $user['num'];
         }
        } else {
         $res['zongshu']['user_num'] = 0;
        }
        $list['info'] = $res;
        return $list;
    //    return ['msg'=>$res['zongshu']['user_num']];
       } else {
              ////如果当前用户奖池抽完奖了 那么重置此用户奖池
        $where[] = ['d.state', '=', 1];
        $where[] = ['d.kind', '=', 1];
        $res = $this->giftInfo($where);
        if (empty($res)) {
         return ['msg' => '奖池更新中'];
        }
        $c = [];
        foreach ($res as $m => $n) {
              ///十抽必中奖品
         if ($n['ten']==1){
          $n['num'] = $n['num'] - $n['checksum']/10;
          $giftarr = array_fill(0, $n['num']+$n['checksum']/10, $suiji['giftid']);
          $c = array_merge($c, $giftarr);
          if ($n['num']=0){
           continue;
          }
         }
                ///百抽必中奖品
         if ($n['hundred']==1){
          $n['num'] = $n['num'] - $n['checksum']/100;
          $giftarr = array_fill(0, $n['num']+$n['checksum']/100, $suiji['giftid']);
          $c = array_merge($c, $giftarr);
          if ($n['num']=0){
           continue;
          }
         }
         $giftarr = array_fill(0, $n['num'], $n['id']);
         $c = array_merge($c, $giftarr);
        }
              ///随机打乱奖池
        shuffle($c);
        Cache::set('用户奖池名称' . $userData['id'], serialize($c));
        if ($newNum>0){
                 ///递归此方法 抽剩下的奖品
         return $this->draw($newNum);
        }
       }
      } else {
       ///如果没有奖池 生成奖池
       $where[] = ['d.state', '=', 1];
       $where[] = ['d.kind', '=', 1];
       $res = $this->giftInfo($where);
       if (empty($res)) {
        return ['msg' => '奖池更新中'];
       }
       $c = [];
       foreach ($res as $m => $n) {
        if ($n['ten']==1){
         $n['num'] = $n['num'] - $n['checksum']/10;
         $giftarr = array_fill(0, $n['num']+$n['checksum']/10, $suiji['giftid']);
         $c = array_merge($c, $giftarr);
         if ($n['num']=0){
          continue;
         }
        }
        if ($n['hundred']==1){
         $n['num'] = $n['num'] - $n['checksum']/100;
         $giftarr = array_fill(0, $n['num']+$n['checksum']/100, $suiji['giftid']);
         $c = array_merge($c, $giftarr);
         if ($n['num']=0){
          continue;
         }
        }
        $giftarr = array_fill(0, $n['num'], $n['id']);
        $c = array_merge($c, $giftarr);
       }
       shuffle($c);
       Cache::set('用户奖池名称' . $userData['id'], serialize($c));
           ///递归此方法抽奖
       return $this->draw($num);
      }
     }
    ?>

    以上就是PHP实现抽奖功能实例代码的详细内容,更多关于PHP实现抽奖功能的资料请关注脚本之家其它相关文章!

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