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    HTML5进度条特效

    请使用支持HTML5的浏览器查看本特效


    复制代码
    代码如下:

    <!DOCTYPE html>
    <html>
    <head>
    <meta charset='UTF-8'>
    <title>HTML5有特色的进度条</title>
    <base target="_blank" />
    <style>
    body {
    background: #111;
    color:White;
    }
    a{color:White;}
    canvas {
    background: #111;
    border: 1px solid #171717;
    display: block;
    left: 50%;
    margin: -51px 0 0 -201px;
    position: absolute;
    top: 50%;
    }
    </style>
    </head>
    <body>
    <script type="text/javascript">
    /*==============================================*/
    /* Light Loader
    /*==================================================*/
    var lightLoader = function (c, cw, ch) {
    var _this = this;
    this.c = c;
    this.ctx = c.getContext('2d');
    this.cw = cw;
    this.ch = ch;
    this.loaded = 0;
    this.loaderSpeed = .6;
    this.loaderHeight = 10;
    this.loaderWidth = 310;
    this.loader = {
    x: (this.cw / 2) - (this.loaderWidth / 2),
    y: (this.ch / 2) - (this.loaderHeight / 2)
    };
    this.particles = [];
    this.particleLift = 180;
    this.hueStart = 0
    this.hueEnd = 120;
    this.hue = 0;
    this.gravity = .15;
    this.particleRate = 4;
    /*========================================================*/
    /* Initialize
    /*========================================================*/
    this.init = function () {
    this.loop();
    };
    /*========================================================*/
    /* Utility Functions
    /*========================================================*/
    this.rand = function (rMi, rMa) { return ~ ~((Math.random() * (rMa - rMi + 1)) + rMi); };
    this.hitTest = function (x1, y1, w1, h1, x2, y2, w2, h2) { return !(x1 + w1 < x2 || x2 + w2 < x1 || y1 + h1 < y2 || y2 + h2 < y1); };
    /*========================================================*/
    /* Update Loader
    /*========================================================*/
    this.updateLoader = function () {
    if (this.loaded < 100) {
    this.loaded += this.loaderSpeed;
    } else {
    this.loaded = 0;
    }
    };
    /*========================================================*/
    /* Render Loader
    /*========================================================*/
    this.renderLoader = function () {
    this.ctx.fillStyle = '#000';
    this.ctx.fillRect(this.loader.x, this.loader.y, this.loaderWidth, this.loaderHeight);
    this.hue = this.hueStart + (this.loaded / 100) * (this.hueEnd - this.hueStart);
    var newWidth = (this.loaded / 100) * this.loaderWidth;
    this.ctx.fillStyle = 'hsla(' + this.hue + ', 100%, 40%, 1)';
    this.ctx.fillRect(this.loader.x, this.loader.y, newWidth, this.loaderHeight);
    this.ctx.fillStyle = '#222';
    this.ctx.fillRect(this.loader.x, this.loader.y, newWidth, this.loaderHeight / 2);
    };
    /*========================================================*/
    /* Particles
    /*========================================================*/
    this.Particle = function () {
    this.x = _this.loader.x + ((_this.loaded / 100) * _this.loaderWidth) - _this.rand(0, 1);
    this.y = _this.ch / 2 + _this.rand(0, _this.loaderHeight) - _this.loaderHeight / 2;
    this.vx = (_this.rand(0, 4) - 2) / 100;
    this.vy = (_this.rand(0, _this.particleLift) - _this.particleLift * 2) / 100;
    this.width = _this.rand(1, 4) / 2;
    this.height = _this.rand(1, 4) / 2;
    this.hue = _this.hue;
    };
    this.Particle.prototype.update = function (i) {
    this.vx += (_this.rand(0, 6) - 3) / 100;
    this.vy += _this.gravity;
    this.x += this.vx;
    this.y += this.vy;
    if (this.y > _this.ch) {
    _this.particles.splice(i, 1);
    }
    };
    this.Particle.prototype.render = function () {
    _this.ctx.fillStyle = 'hsla(' + this.hue + ', 100%, ' + _this.rand(50, 70) + '%, ' + _this.rand(20, 100) / 100 + ')';
    _this.ctx.fillRect(this.x, this.y, this.width, this.height);
    };
    this.createParticles = function () {
    var i = this.particleRate;
    while (i--) {
    this.particles.push(new this.Particle());
    };
    };
    this.updateParticles = function () {
    var i = this.particles.length;
    while (i--) {
    var p = this.particles[i];
    p.update(i);
    };
    };
    this.renderParticles = function () {
    var i = this.particles.length;
    while (i--) {
    var p = this.particles[i];
    p.render();
    };
    };</p> <p>/*========================================================*/
    /* Clear Canvas
    /*========================================================*/
    this.clearCanvas = function () {
    this.ctx.globalCompositeOperation = 'source-over';
    this.ctx.clearRect(0, 0, this.cw, this.ch);
    this.ctx.globalCompositeOperation = 'lighter';
    };
    /*========================================================*/
    /* Animation Loop
    /*========================================================*/
    this.loop = function () {
    var loopIt = function () {
    requestAnimationFrame(loopIt, _this.c);
    _this.clearCanvas();
    _this.createParticles();
    _this.updateLoader();
    _this.updateParticles();
    _this.renderLoader();
    _this.renderParticles();
    };
    loopIt();
    };
    };
    /*========================================================*/
    /* Check Canvas Support
    /*========================================================*/
    var isCanvasSupported = function () {
    var elem = document.createElement('canvas');
    return !!(elem.getContext && elem.getContext('2d'));
    };
    /*========================================================*/
    /* Setup requestAnimationFrame
    /*========================================================*/
    var setupRAF = function () {
    var lastTime = 0;
    var vendors = ['ms', 'moz', 'webkit', 'o'];
    for (var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
    window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame'];
    window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame'] || window[vendors[x] + 'CancelRequestAnimationFrame'];
    };
    if (!window.requestAnimationFrame) {
    window.requestAnimationFrame = function (callback, element) {
    var currTime = new Date().getTime();
    var timeToCall = Math.max(0, 16 - (currTime - lastTime));
    var id = window.setTimeout(function () { callback(currTime + timeToCall); }, timeToCall);
    lastTime = currTime + timeToCall;
    return id;
    };
    };
    if (!window.cancelAnimationFrame) {
    window.cancelAnimationFrame = function (id) {
    clearTimeout(id);
    };
    };
    };
    /*========================================================*/
    /* Define Canvas and Initialize
    /*========================================================*/
    if (isCanvasSupported) {
    var c = document.createElement('canvas');
    c.width = 400;
    c.height = 100;
    var cw = c.width;
    var ch = c.height;
    document.body.appendChild(c);
    var cl = new lightLoader(c, cw, ch);
    setupRAF();
    cl.init();
    }
    </script>
    <div style="position:absolute; top: 0;width:100%">
    <div class="footer-banner" style="width:728px;margin:10px auto;color:White">
    HTML5进度条
    请使用支持HTML5的浏览器查看本页</div>
    </div>
    </body>
    </html>

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