<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Document</title>
<style>
body {
background: #111;
padding:0;
margin:0;
overflow:hidden;
}
</style>
</head>
<body>
<div id="wrapper"></div>
</body>
<script>
(function(){
'use strict';
let wrapper, canvas, ctx, width, height,
Tau=Math.PI*2, PI180=Math.PI/180,
systems=[];
/* PlanetarySystem */
let PlanetarySystem = function(id='pSys'){
Object.defineProperty(this, 'id', { value:id, writable:true} );
Object.defineProperty(this, 'x', { value:0, writable:true });
Object.defineProperty(this, 'y', { value:0, writable:true });
Object.defineProperty(this, 'allBodies', { value:[], writable:true });
Object.defineProperty(this, 'allBodiesLookup', { value:{}, writable:true }); // fast id lookup for children
Object.defineProperty(this, 'numBodies', { value:0, writable:true });
}
PlanetarySystem.prototype.addBody = function(vo) {
vo.parentSystem = this;
vo.parentBody = vo.parentBody === null ? this : this.allBodiesLookup[vo.parentBody];
let body = new PlanetaryBody(vo);
body.update();
this.allBodies.push(body);
this.allBodiesLookup[vo.id] = body;
this.numBodies += 1;
}
PlanetarySystem.prototype.setSpeedFactor = function(value){
let body;
for(let i=0; i<this.numBodies; i++){
body = this.allBodies[i];
body.setSpeedFactor(value);
}
}
PlanetarySystem.prototype.update = function(){
let body;
for(let i=0; i<this.numBodies; i++){
body = this.allBodies[i];
body.update();
}
}
/* PlanetaryBody */
let PlanetaryBody = function(vo){
Object.defineProperty(this, 'id', { value:vo.id, writable:true} );
Object.defineProperty(this, 'diameter', { value:vo.diameter, writable:true });
Object.defineProperty(this, 'colour', { value:vo.colour, writable:true });
Object.defineProperty(this, 'x', { value:0, writable:true });
Object.defineProperty(this, 'y', { value:0, writable:true });
Object.defineProperty(this, 'vx', { value:0, writable:true });
Object.defineProperty(this, 'vy', { value:0, writable:true });
Object.defineProperty(this, 'degrees', { value:vo.degrees, writable:true });
Object.defineProperty(this, 'speedBase', { value:vo.speed, writable:true });
Object.defineProperty(this, 'speed', { value:vo.speed , writable:true });
Object.defineProperty(this, 'orbitalRadius', { value:vo.orbitalRadius, writable:true });
Object.defineProperty(this, 'parentSystem', { value:vo.parentSystem, writable:true });
Object.defineProperty(this, 'parentBody', { value:vo.parentBody, writable:true });
return this;
}
PlanetaryBody.prototype.update = function(){
let angle = this.degrees * PI180;
this.degrees += this.speed;
this.vx = this.orbitalRadius * Math.cos(angle);
this.vy = this.orbitalRadius * Math.sin(angle);
// update position
if(this.parentBody != null){
this.x = this.vx + this.parentBody.x;
this.y = this.vy + this.parentBody.y;
}
}
/* init() */
function init(){
wrapper = document.querySelector('#wrapper');
canvas = createCanvas('canvas', width, height);
wrapper.appendChild(canvas);
ctx = canvas.getContext('2d');
setupEvents();
resizeCanvas();
/* Define new PlanetarySystem and set values */
let system1 = new PlanetarySystem('pSys1');
systems.push(system1);
system1.x = width * .5;
system1.y = height * .5;
system1.addBody({id:'sun', diameter:5, degrees:0, speed:0, colour:'#FDFE1D', orbitalRadius:0, parentBody:null});
for(let loop=30, i=0; i<loop; i+=1){
system1.addBody({ id: 'ball'+i,
diameter: 5,
degrees: 0,
speed: 2 + (loop * 0.15) - (i* 0.2),
colour: '#FDFE1D',
orbitalRadius: 7*(i+1),
parentBody: 'sun'});
}
}
/* Methods */
function createCanvas(id, w, h){
let tCanvas = document.createElement('canvas');
tCanvas.width = w;
tCanvas.height = h;
tCanvas.id = id;
return tCanvas;
}
function setupEvents(){
window.onresize = resizeCanvas;
}
function resizeCanvas(){
let rect = wrapper.getBoundingClientRect();
width = window.innerWidth;
height = window.innerHeight - rect.top -2;
canvas.width = width;
canvas.height = height;
for(let i=0; i<systems.length; i++){
systems[i].x = width * .5;
systems[i].y = height * .5;
}
}
function update(){
for(let loop=systems.length, i=0; i<loop; i++){
systems[i].update();
}
}
function draw(){
let system;
let prev = null;
for(let i=0; i<systems.length; i++){
system = systems[i];
let planetaryBody;
for(let loop=system.numBodies, j=1; j<loop; j+=1) {
planetaryBody = system.allBodies[j];
ctx.beginPath();
ctx.arc(planetaryBody.x, planetaryBody.y, planetaryBody.diameter, 0, Tau, false);
ctx.fillStyle = planetaryBody.colour;
ctx.fill();
if(j>1){
ctx.strokeStyle = planetaryBody.colour;
ctx.lineWidth = 2;
ctx.beginPath();
ctx.moveTo(planetaryBody.x, planetaryBody.y);
ctx.lineTo(prev.x, prev.y);
ctx.stroke();
}
prev = {x:planetaryBody.x, y:planetaryBody.y};
}
}
}
function animate(){
ctx.fillStyle = 'rgba(0,0,0, .05)';
ctx.fillRect(0, 0, width, height);
update();
draw();
requestAnimationFrame(animate);
}
init();
animate();
}());
</script>
</html>
到此这篇关于Canvas波浪花环的示例代码的文章就介绍到这了,更多相关Canvas 波浪花环内容请搜索脚本之家以前的文章或继续浏览下面的相关文章,希望大家以后多多支持脚本之家!