这次为了图方便,就直接那pixi.js来上手做动画了,动画素材来源于油管视频,拿到PS逐帧抠图并导出,这个过程就不再详细介绍了。合成后的精灵图以及对应的json文件我会放在文章末尾。
<!doctype html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>HoneHoneClock</title>
<style>
* {
padding: 0;
margin: 0;
}
html, body {
width: 100%;
height: 100%;
}
body {
background-color: lightcyan;
}
canvas {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
z-index: 1;
}
</style>
</head>
<body>
<canvas class="canvas"></canvas>
<script src="pixi_5.3.4.min.js"></script>
<script src="Stats.min.js"></script>
<script>
(async function () {
const stats = new Stats()
document.body.appendChild(stats.domElement)
let pageWidth = 0
let pageHeight = 0
let clockHour1, clockHour2
let clockMin1, clockMin2
let clockSec1, clockSec2
const $canvas = document.querySelector('canvas')
const renderer = new PIXI.Renderer({
view: $canvas,
width: pageWidth,
height: pageHeight,
transparent: true,
autoDensity: true,
antialias: true
})
// 人体时钟
class Clock extends PIXI.Container {
constructor (name) {
super()
const textures = loader.resources[honeHoneClockJson].textures
let frames = []
let aniData = []
if (this.frames) {
frames = this.frames
aniData = this.aniData
}
else {
aniData = [
{
prefix: '0',
count: 6,
frameFrom: -1,
frameTo: -1,
},
{
prefix: '1',
count: 9,
frameFrom: -1,
frameTo: -1,
},
{
prefix: '2',
count: 7,
frameFrom: -1,
frameTo: -1,
},
{
prefix: '3',
count: 6,
frameFrom: -1,
frameTo: -1,
},
{
prefix: '4',
count: 9,
frameFrom: -1,
frameTo: -1,
},
{
prefix: '5',
count: 14,
frameFrom: -1,
frameTo: -1,
},
{
prefix: '6',
count: 7,
frameFrom: -1,
frameTo: -1,
},
{
prefix: '7',
count: 10,
frameFrom: -1,
frameTo: -1,
},
{
prefix: '8',
count: 7,
frameFrom: -1,
frameTo: -1,
},
{
prefix: '9',
count: 9,
frameFrom: -1,
frameTo: -1,
},
]
let k = 0
for (let i = 0; i < aniData.length; i++) {
const data = aniData[i]
data.frameFrom = k
for (let j = 1; j <= data.count; j++) {
k++
frames.push(textures[`${data.prefix}(${j}).png`])
}
data.frameTo = k - 1
}
this.frames = frames
this.aniData = aniData
}
const ani = new PIXI.AnimatedSprite(frames)
ani.anchor.set(0.5, 1)
ani.animationSpeed = 0.4
this.stopAt = -1
ani.onFrameChange = () => {
if (ani.currentFrame === this.stopAt) {
ani.stop()
}
}
this.addChild(ani)
this.name = name
this.ani = ani
this.num = -1
}
set number (number) {
if (this.num !== number) {
this.num = number
this.stopAt = this.aniData[number].frameTo
this.ani.gotoAndPlay(this.aniData[number].frameFrom)
}
}
}
const stage = new PIXI.Container()
stage.name = 'stage'
let clockWrap
const ticker = new PIXI.Ticker()
let now = new Date()
let lastTime = now.getTime()
const loop = function () {
stats.begin()
now = new Date()
if (now.getTime() - lastTime >= 1000) {
let hours = now.getHours()
if (hours > 9) {
clockHour1.number = Math.floor(hours / 10)
clockHour2.number = hours % 10
}
else {
clockHour1.number = 0
clockHour2.number = hours
}
let minutes = now.getMinutes()
if (minutes > 9) {
clockMin1.number = Math.floor(minutes / 10)
clockMin2.number = minutes % 10
}
else {
clockMin1.number = 0
clockMin2.number = minutes
}
let seconds = now.getSeconds()
if (seconds > 9) {
clockSec1.number = Math.floor(seconds / 10)
clockSec2.number = seconds % 10
}
else {
clockSec1.number = 0
clockSec2.number = seconds
}
lastTime = now.getTime()
}
renderer.render(stage)
stats.end()
}
ticker.add(loop)
const honeHoneClockJson = 'HoneHoneClock.json'
const loader = new PIXI.Loader()
loader.add([honeHoneClockJson])
loader.onComplete.add(async (res) => {
clockWrap = new PIXI.Container()
clockWrap.position.set((pageWidth - 630) * 0.5, (pageHeight + 150) * 0.5)
clockHour1 = new Clock('hour')
clockHour2 = new Clock('hour')
clockMin1 = new Clock('min')
clockMin2 = new Clock('min')
clockSec1 = new Clock('sec')
clockSec2 = new Clock('sec')
clockHour1.position.set(0, 0)
clockHour2.position.set(100, 0)
clockMin1.position.set(250, 0)
clockMin2.position.set(350, 0)
clockSec1.position.set(500, 0)
clockSec2.position.set(600, 0)
clockWrap.addChild(clockHour1)
clockWrap.addChild(clockHour2)
clockWrap.addChild(clockMin1)
clockWrap.addChild(clockMin2)
clockWrap.addChild(clockSec1)
clockWrap.addChild(clockSec2)
stage.addChild(clockWrap)
// 开始动画循环
ticker.start()
})
loader.load()
const onResize = (e) => {
pageWidth = document.body.clientWidth
pageHeight = document.body.clientHeight
if (clockWrap) {
clockWrap.position.set((pageWidth - 630) * 0.5, (pageHeight + 150) * 0.5)
}
renderer.resize(pageWidth, pageHeight)
}
onResize()
window.onresize = onResize
})()
</script>
</body>
</html>
到此这篇关于canvas版人体时钟的实现示例的文章就介绍到这了,更多相关canvas人体时钟内容请搜索脚本之家以前的文章或继续浏览下面的相关文章,希望大家以后多多支持脚本之家!